A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Development at the speed of light
3D and 2D game engine written in Rust
Rust bindings for Godot 4
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
Rust implementation of behavior trees for deterministic AI (now with Python bindings)
Library for expressive game audio.
Entity Component System focused on usability and flexibility.
A simple 2D game engine for rapid prototyping with Lua, featuring live reload and cross-platform export; this repo is a mirror and development happens at: https://codeberg.org/brettchalupa/usagi
Rust on PSP. Panic and allocation support. Access PSP system libraries.
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
Bevy plugin helping with asset loading and organization
Bevy Scripting Plugin
π΅π Portal Explorer β web visualization of mind-blowing portals using ray-tracing.
Pathfinding using Polyanya
Open-source rewrite of Skyrim, built with Bevy in Rust
Open-source Roblox runtime for Linux. Cordial runs the Roblox client natively, no Wine, no Android emulator. Multi-instance launcher, customizable, GPL-3.0 and fully auditable. A direct alternative to Sober.
A professional and creative text-based adventure game in Rust, showcasing memory safety and idiomatic patterns.
ποΈ Every Unity asset reference in one queryable database. Rust + SQLite + tree-sitter. CLI + Web UI + MCP server.
renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.