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Search: runtime · Language: C · clear

SNO2207 / WindowSmash

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

▲ 304/7d ★ 304 C today
sp00nznet / ps3recomp

Static recompilation runtime libraries for PlayStation 3 titles.

▲ 132/7d ★ 533 C 🔥 1d ago
griches / EternalDarknessRecomp

Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.

▲ 75/7d ★ 75 C 1d ago
wasm3 / wasm3

🚀 A fast WebAssembly interpreter and the most universal WASM runtime

★ 8.1k C 20d ago
containers / crun

A fast and lightweight fully featured OCI runtime and C library for running containers

★ 4.2k C today
theMackabu / ant

javascript for 🐜's, a tiny runtime with big ambitions

★ 1.3k C today
lvgl / lvgl_pro

Complete workflow for professional LVGL UI development. Import from Figma, build in XML with instant preview, test in CI, and export plain LVGL C. No extra runtime needed.

★ 671 C 3d ago
Denkishi / ssbu-recomp

Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump

★ 305 C today
NoRain211 / doaxvb-re

Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.

★ 196 C today
jackpoison-prog / RingOut

Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime

★ 167 C 5d ago
lxw112190 / lw.PPOCR.C

轻量级、无运行时依赖的纯 C PP-OCR 推理运行时,支持 PP-OCRv6 Tiny/Small/Medium、DET/CLS/REC、完整 OCR、SIMD 与 WebAssembly。 Lightweight dependency-free pure-C PP-OCR runtime with PP-OCRv6 Tiny/Small/Medium, full OCR, SIMD and WebAssembly.

★ 162 C 3d ago
TLAY-IO / boat-mer

Lightweight C runtime for connected machines: on-device identity, attestation, and BLE-native per-slice stablecoin payment primitives. Apache-2.0.

★ 94 C 1mo ago
intraducine / iridium

Experimental iOS Windows-game runtime. Source monorepo; original Iridium code under AGPL-3.0.

★ 81 C 2d ago
brilliantlabsAR / halo-firmware

Firmware for Halo, Brilliant Labs' AI glasses — Zephyr RTOS on the Alif Balletto, with a Lua runtime for on-device apps and BLE OTA updates

★ 60 C 4d ago
ExoCore-Kernel / Juice

Wine-based iOS application runtime with JuiceGUI and experimental x86-64 translation

★ 51 C 1mo ago
thatblend / LLMPSP

A custom LLM runtime for the Sony PSP, running a 90M parameter language model locally.

★ 27 C 10d ago