Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Static recompilation runtime libraries for PlayStation 3 titles.
Xbox 360 Recompilation Runtime and Toolkit
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
🚀 A fast WebAssembly interpreter and the most universal WASM runtime
WebAssembly Micro Runtime (WAMR)
eBPF-based Security Observability and Runtime Enforcement
A fast and lightweight fully featured OCI runtime and C library for running containers
A tiny JavaScript runtime
javascript for 🐜's, a tiny runtime with big ambitions
Small and modular JavaScript runtime for desktop and mobile
NVIDIA container runtime library
Runtime for Go + Godot
A series of blog posts and talks about the world of containers 📦
Complete workflow for professional LVGL UI development. Import from Figma, build in XML with instant preview, test in CI, and export plain LVGL C. No extra runtime needed.
Linux Kernel Runtime Guard
Objective-C runtime library intended for use with Clang.
An OCI container runtime monitor.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Windows compatibility runtime for native PlayStation 5 homebrew.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime
轻量级、无运行时依赖的纯 C PP-OCR 推理运行时,支持 PP-OCRv6 Tiny/Small/Medium、DET/CLS/REC、完整 OCR、SIMD 与 WebAssembly。 Lightweight dependency-free pure-C PP-OCR runtime with PP-OCRv6 Tiny/Small/Medium, full OCR, SIMD and WebAssembly.
Lightweight C runtime for connected machines: on-device identity, attestation, and BLE-native per-slice stablecoin payment primitives. Apache-2.0.
Experimental iOS Windows-game runtime. Source monorepo; original Iridium code under AGPL-3.0.
Firmware for Halo, Brilliant Labs' AI glasses — Zephyr RTOS on the Alif Balletto, with a Lua runtime for on-device apps and BLE OTA updates
Wine-based iOS application runtime with JuiceGUI and experimental x86-64 translation
Experimental PlayStation 2 shell, native runtime, SDK and application platform.
An eBPF runtime security agent
Static recompilation of the DOS Prince of Persia 2 into a native Windows game (recompiler + runtime; needs your own copy of the game)
A custom LLM runtime for the Sony PSP, running a 90M parameter language model locally.
Pure C implementation of FastEnhancer. 3.3x faster than the ONNX Runtime graph, same quality.