A simple and easy-to-use library to enjoy videogames programming
A Windows-inspired PS5 homebrew OS bringing 32-bit and 64-bit Windows gaming to console hardware through a custom Wine/Proton compatibility stack and native Vulkan graphics.
LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.
A fast image processing library with low memory needs.
Graphics Creation Tools
πΊπΏ Terminal graphics for the 21st century.
Termux X-server add-on.
GPAC Ultramedia OSS for Video Streaming & Next-Gen Multimedia Transcoding, Packaging & Delivery
Adafruit GFX graphics core Arduino library, this is the 'core' class that all our other graphics libraries derive from
An OpenGL RTS game engine written in C
Vulkan Quake port based on QuakeSpasm
A lightweight single-header cross-platform library for general windowing
3D Maps & Terrain SDK (C++)
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
Lopaka - Stunning graphics for embedded systems displays
LIBPNG: Portable Network Graphics support, official libpng repository
The procedural generation voxel engine
An implementation of OpenGL 3.x-ish in clean C
Intel Graphics Media Driver to support hardware decode, encode and video processing.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
single-file C libraries from Philip Allan Rideout
GD Graphics Library
Runtime for Go + Godot
Vulkan 2D graphics library
β‘ Datoviz: high-performance GPU rendering for scientific data visualization
Visual Studio projects for LVGL embedded graphics library. Recommended on Windows. Linux support with Wayland is work in progress.
bitmap to vector graphics converter
A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.
Virtual graphics adapter for QEMU with GPU acceleration.
A tiny physics-aware animation engine for remarkably fluid GUIs. Written in single-header C
Experimental Vulkan graphics and compute API for native PlayStation 5 homebrew (gfx1013).