PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Download files straight onto your Nintendo 3DS from a URL or QR code
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
A lightweight, cross-platform remote desktop software with support for Web Client access | 一款支持 Web 客户端访问的轻量级跨平台远程桌面软件。
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Open-source engine for Heroes of Might and Magic III
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Experimental Roblox compatibility runtime for Linux and FreeBSD
Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
An open source re-implementation of Chris Sawyer's Locomotion
World of Warcraft Engine Experiment - a custom opensource client.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Sega Saturn emulator
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Official repository of the Sega Model 3 arcade emulator.
《金庸群侠传》c++复刻版,已完工
Open-source clone of the original X-Com 👽
open source MMORPG game
Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.
:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
Split-screen video comparison tool using FFmpeg and SDL2
Optimized multi-platform Amiga emulator
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true widescreen. Bring your own ROM; no game data included.
SuperTux source code
A modern re-implementation of the classic DOS game Duke Nukem II
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Return To The Roots (Settlers II(R) Clone)
The continuation of the venerable JA2-Stracciatella project.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Adaptive video frame extraction for SfM, Gaussian Splatting, and photogrammetry.
Playable on desktop or in native VR. Modernized Unreal Gold for Windows with DirectX 12, refreshed UI, 4K and gamepad support.
Lightweight and modular C++11 graphics middleware for games and data visualization
Open-source re-implementation of The Elder Scrolls: Arena.
The video game that combines elements of the racing and role-playing genres.
A fan-made multiplayer Super Mario Bros. style deathmatch game
Pinball Fantasies: Encore! A native remake of the 1994 DOS pinball game for macOS, Linux and Windows, in C++20 with SDL3 and OpenGL, with remastered artwork