Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Experimental Eden port for PS5
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Experimental Xbox 360 emulator for PlayStation 5, built on Xenia Canary with native audio, DualSense input and RADV Vulkan graphics.
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
Experimental first-person D2R PCVR: native OpenXR, Proton/SteamVR, Steam Frame and Quest 3 setup
ιε Β· Overglaze β an experimental third-party tool that runs NVIDIA's NR (Neural Rendering) model in DX12 single-player games, with an in-game control panel. Not affiliated with NVIDIA.
MOTO GPS Β· Waveshare ESP32-S3 1.75C εε±ε―Όθͺ + iPhone App | Author: Maler X | Noncommercial, attribution required | Experimental
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support
Eden (Nintendo Switch emulator) port for Xbox Series X|S with its own Direct3D 12 renderer, developed almost entirely by an autonomous AI agent (Claude). Experimental. Ships no games, keys or firmware.
An experimental (DRM-free) EPUB reader with a CREngine renderer and a Qt reading interface, with a focus on speed and an excellent user experience.
Experimental PlayStation Vita emulator
Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.
Experimental Roblox compatibility runtime for Linux and FreeBSD
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Experimental menu for GTA 5: Enhanced
Experimental same-resolution DLSS Neural Rendering OpenFX filter for DaVinci Resolve
KytyPS5-based PS5 emulator with extra compatibility/HLE work. Experimental crash/boot-reach improvements β not a playability claim.
Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM.
Experimental llama.cpp fork for inference research and development
An experimental Android PS3 emulator, ported and optimized based on RPCS3.
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM64 iOS and iPadOS. No game files included.
β No execution β Pyarmor 8.0 - 9.2.x (latest) β Universal β Statically convert obfuscated Python scripts to disassembly and (experimentally) source code.
Unofficial static recompilation of Sonic Free Riders for Windows, Linux and Android, with controller/keyboard support, custom VRM avatars, and Kinect v1, Kinect v2 (experimental) and webcam motion controls on Windows.
An experimental pattern-first DAW
Experimental Minecraft Γ Arknights Endfield bridge: native scene rendering, Minecraft character and building prototype.
Bilingual English and Mandarin text to speech in C++ and GGUF. Voice design, cloning, direction and experimental voice conversion. Vulkan backend, streaming HTTP and WebSocket server, web UI and a C API.
Experimental port of the Eden Switch emulator to a jailbroken PS4 Pro (closed experiment, open for anyone to continue). Not affiliated with Eden; built with AI. No keys, firmware or games.
Release of Xendroid-ZeroFG, an implementation of a original FG engine into Xendroid.
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
An experimental text editor based on Scintilla and Turbo Vision.
DMG/GBC/GBA emulator and experimental NDS emulator.
Spider-Man Remastered's web swinging in Batman: Arkham Knight's Gotham (experimental mod)
Experimental support of DLSS 5 in ComfyUI
Experimental PC port of Resident Evil 3: Nemesis (PS1), built on the PSXRecomp static recompiler
Experimental Android ARM64 port of PSPRecomp's Vice City Stories profile
Experimental native OpenXR VR mod for Metal Gear Solid V: The Phantom Pain. Same-frame stereo; first-person rig and arm HUD in development.
Image effects, presets and supported performance controls for MSFS 2020/2024 and experimental X-Plane 12. NVIDIA + AMD image effects; optional RTX Neural Rendering. Created by gravy, powered by Fusion Engine.
Unified Executors
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
an experimental homebrew low-poly 3D modelling app for the 3DS
Invisible hook code(support win10 17134 ~ win11 26H1 ) InvisibleHook is an experimental Windows kernel/user-mode research project.
Experimental live wallpaper engine for KDE Plasma 6 / Wayland. Runs Wallpaper Engine Scene wallpapers in an isolated renderer and streams frames to Plasma via shared memory.
Experimental Telegram Desktop fork.
drippu, also known as "suyu experimental", is an experimental version of suyu