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Awakenchan / LanternEngine

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

▲ ~364/7d ★ 856 C++ 1d ago
adswill / OnAir

Free SDR receiver for macOS, Windows and Linux: digital TV (DVB-T/T2, DVB-C, DVB-S/S2, ATSC, ISDB-T, DTMB), DAB+, FM, DRM, aviation (ADS-B, ACARS, VDL2), satellites, GNSS, ham modes (FT8, PSK31, CW), digital voice, cell towers and a spectrum analyser. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.

▲ ~266/7d ★ 537 C++ today
M-Abozaid / esp32-c3-adblock

Pi-hole-class DNS ad-blocker on a $2 ESP32-C3 (no PSRAM): 537k domains as 40-bit FNV-1a hashes in flash, binary-searched. UDP DNS sinkhole + web dashboard. https://youtube.com/shorts/RaxszOUMi8E?feature=share

▲ ~128/7d ★ 3.3k C++ 17d ago
MariaDB / server

MariaDB server is a community developed fork of MySQL server. Started by core members of the original MySQL team, MariaDB actively works with outside developers to deliver the most featureful, stable, and sanely licensed open SQL server in the industry.

▲ ~70/7d ★ 8.4k C++ today
SpeedBreakerProject / speedbreaker

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

▲ ~65/7d ★ 454 C++ 1d ago
codepdbh / nfsu2-recompiled

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

▲ ~65/7d ★ 167 C++ 1d ago
Wooloomooloo2 / bloodborne_mac_port

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

▲ ~56/7d ★ 137 C++ 2d ago
TeamGDB / Yakumo

Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.

▲ ~42/7d ★ 508 C++ 1d ago
codepdbh / nfsmwpc-recompiled

Need for Speed Most Wanted 2005 (PC version) - static recompilation to native Windows and Android ARM64 (NFS Android Evolved)

▲ ~40/7d ★ 57 C++ 1d ago
CLSAMG22 / BBSC

Bloodborne Seamless Co-op: a shadPS4 mod that keeps co-op alive through deaths, lamps, areas, bosses and the Hunter's Dream - up to 5 hunters.

▲ ~35/7d ★ 183 C++ 2d ago
Detanup01 / gbe_fork

Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator

▲ ~33/7d ★ 2.8k C++ 5d ago
droogie / bbhost

Definitive Bloodborne PC Experience

▲ ~33/7d ★ 671 C++ 1d ago
A-new / aidbg

AI-first Windows x86/x64 命令行调试器 | JSONL output, MCP server, anti-anti-debug (ScyllaHide-style), snapshot rollback, IAT rebuild, PDB types

▲ 30/7d ★ 30 C++ today
alibaba / zvec

A lightweight, lightning-fast, in-process vector database

▲ ~28/7d ★ 16k C++ 1d ago
OpenTTD / OpenTTD

OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

▲ ~28/7d ★ 8.4k C++ 1d ago
novapowers0 / DBZ-Budokai-3-HD-Collection

Recompilacion estatica (ReXGlue) de Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) para Windows con launcher, sistema de mods y herramientas. No incluye datos del juego.

▲ ~26/7d ★ 199 C++ 2d ago
sqlitebrowser / sqlitebrowser

Official home of the DB Browser for SQLite (DB4S) project. Previously known as "SQLite Database Browser" and "Database Browser for SQLite". Website at:

▲ ~23/7d ★ 25k C++ 1d ago
NeverCookFirst / DimensionsRecomp

Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.

▲ ~23/7d ★ 228 C++ 4d ago
apple / foundationdb

FoundationDB - the open source, distributed, transactional key-value store

▲ ~21/7d ★ 17k C++ 1d ago
facebook / rocksdb

A library that provides an embeddable, persistent key-value store for fast storage.

▲ ~19/7d ★ 32k C++ 1d ago
simdjson / simdjson

Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

▲ ~19/7d ★ 24k C++ 1d ago
duckdb / ducklake

DuckLake is an integrated data lake and catalog format

▲ ~19/7d ★ 3.3k C++ 1d ago
apache / kvrocks

Apache Kvrocks is a distributed key value NoSQL database that uses RocksDB as storage engine and is compatible with Redis protocol.

▲ ~14/7d ★ 4.5k C++ 1d ago
epasveer / seer

Seer - a gui frontend to gdb

▲ ~14/7d ★ 3.5k C++ 1d ago
oceanbase / seekdb

The AI-Native Search Database. Best for agent storage, it unifies vector, text, structured, and semi-structured data into a single engine. This all-in-one database makes agents smarter, easier to run, and more stable.

▲ ~14/7d ★ 3.2k C++ 1d ago
RigsOfRods / rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator

▲ ~14/7d ★ 1.3k C++ 3d ago
The-Powder-Toy / The-Powder-Toy

Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

▲ ~12/7d ★ 5.4k C++ 3d ago
codepdbh / nfsu1-recompiled

Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.

▲ ~12/7d ★ 39 C++ 1d ago
cmu-db / bustub

The BusTub Relational Database Management System (Educational)

▲ ~9/7d ★ 5.1k C++ 1d ago
scylladb / scylladb

NoSQL data store using the Seastar framework, compatible with Apache Cassandra and Amazon DynamoDB

▲ ~7/7d ★ 16k C++ today
timeplus-io / proton

The fastest unified streaming SQL Engine in a single C++ binary. âš¡ Millisecond latency. 100+ GB/s throughput. Continuously compute stateful context from streams, logs, metrics, events, and CDC.

▲ ~7/7d ★ 2.3k C++ 11d ago
x-tools-author / x-tools

xTools: Qt-SerialPort-HID-BLE-UDP-TCP-WebSocket-Modbus-CANBus-MQTT-CoAP-TFTP-mDNS debugging tool, which support custom lua, javascript, chart view and data transmitting...

▲ ~7/7d ★ 1.1k C++ 7d ago
whokilleddb / 3lkToShell

A poor man's attempt to replicate the shellcode execution technique demo'd by @3lk during STHACK 2026 (https://www.youtube.com/watch?v=alRgpv-czyk)

▲ ~7/7d ★ 26 C++ 9d ago
Tencent / Tendis

Tendis is a high-performance distributed storage system fully compatible with the Redis protocol.

▲ ~5/7d ★ 3.2k C++ 4d ago
man-group / ArcticDB

ArcticDB is a high performance, serverless DataFrame database built for the Python Data Science ecosystem.

▲ ~5/7d ★ 2.6k C++ 1d ago
DBraun / DawDreamer

Digital Audio Workstation with Python; VST instruments/effects, parameter automation, FAUST, JAX, Warp Markers, and JUCE processors

▲ ~5/7d ★ 1.3k C++ 21d ago
ecubus / EcuBus-Pro

A powerful automotive ECU development tool. UDS, CAN-TP, DOIP, LIN , Script(TS) like CAPL, HIL Test

▲ ~5/7d ★ 893 C++ 2d ago
JackandBeans / Snap64Recomp

Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.

▲ ~5/7d ★ 120 C++ 2d ago
google / leveldb

LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.

▲ ~2/7d ★ 40k C++ 15d ago

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