Super Repository for Coding Interview Preperation
Cross-platform ground control station for drones (Android, iOS, Mac OS, Linux, Windows)
Header only library for writing build recipes in C.
DuckLake is an integrated data lake and catalog format
High-performance C++ library for multiphysics and multibody dynamics simulations
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
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Open-source ESP32 firmware for a 1.28″ round display that shows live ADS-B aircraft around your location as a sonar-style plane radar.
基于 subconverter 演进的多客户端订阅转换后端,重点增强 Mihomo Provider、远程资源、安全与多平台部署。
ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend
An initiative to reconstruct and port official Touhou Project games and its derivatives to every platform.
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A free photo editor. No account, no subscription, no tracking. RAW, masks and on-device AI for macOS, Windows and Linux. Self-hostable.
Animated backgrounds for PS5 home screen.
Super Mario Sunshine Native PC Port
A native C++ port of Gran Turismo 2 for Web, Steam Deck, MacOS, Windows PC, PCVR and Quest 3 Standalone VR
LZ4 game compression for PS5 homebrew — beta.1
The Operative: No One Lives Forever source code
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.
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Emulations of the Lexicon 224, 224x, and 224xl reverb units. Web demo and JUCE app/plugins.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Google's common Java, C++ and JavaScript library for parsing, formatting, and validating international phone numbers.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
Complete Open Source and Modular solution for MMO
Open Source Routing Machine - C++ backend
3D engine with modern graphics
Modern VNC Server and client, web based and secure
Head tracking software for MS Windows, Linux, and Apple OSX
DS emulator, sorta
OBS複数サイト同時配信プラグイン
Behavior Trees Library in C++. Batteries included.
Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
The AI-Native Search Database. Best for agent storage, it unifies vector, text, structured, and semi-structured data into a single engine. This all-in-one database makes agents smarter, easier to run, and more stable.
Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator
A generic satellite data processing software.
A free and strong UCI xiangqi engine
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
A Symbian OS/N-Gage emulator
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Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
Decompilation of The Legend of Zelda: The Wind Waker
This fork of Prism Launcher adds integrated support for Ely.by accounts.
cppcryptfs is an implementation of the gocryptfs encrypted overlay filesystem in C++ for Windows.
A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
人与载具的仿真平台(Human-vehicle Simulator)
Run MoE models bigger than your RAM. Frontier-size MoE on a phone, laptop, edge. Lossless, on stock llama.cpp. An adaptive streaming optimizer. Any hardware, any OS, any model, any quantization, behind a local OpenAI-compatible server.
Modern software development for embedded systems
A smashin' port for PC, Mac, and Linux!
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Experimental Roblox compatibility runtime for Linux and FreeBSD
Conquest of AzerothCore
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Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.