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ondrejeder / Driveclub-pc-wrapper

git clone https://github.com/ondrejeder/Driveclub-pc-wrapper.git v0.2.1 · 3d ago

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LanguageC++
LicenseGPL-2.0
Created2026-10-16 (4d ago)
Last push3d ago
Watchers11
OwnerUser

Links

README excerpt
# Driveclub-PC
A personal hobby fork of the shadPS4 PS4 emulator, tuned
to run **Driveclub (CUSA00093, v1.28)** on Windows. It is built on
GR2fork by junminlee2004.
**No game data, firmware or Sony code is included.** You need your own dump of Driveclub
(base game plus the 1.28 update) and the PS4 system modules from your own console.
Unofficial, and not affiliated with Sony Interactive Entertainment, Evolution Studios, the
shadPS4 team or the GR2fork author. Names and trademarks belong to their owners.
## Tested version
Only **Driveclub CUSA00093 with update 1.28** has been tested. Other regions or versions may not work.
## How to use
1. Download the release zip and extract it into its own folder.
2. Get your dumps ready:
 - the base game folder (`CUSA00093`), and next to it the 1.28 update folder named
 ` -patch` or ` -UPDATE`;
 - the PS4 firmware modules (`sys_modules`) from your own console.
3. Run `Driveclub-PC.exe`. A settings window opens:
| Setting | What to choose |
|---|---|
| Game folder | the base game folder (`CUSA00093`) |
| Firmware | your `sys_modules` folder. **Import...** copies it into `user\sys_modules`, so the original can move later |
| Frame rate | 30 / **60 (recommended)** / 120 (experimental, depends on scene and CPU temperature) |
| Display / Window size | borderless fullscreen or window; the window size only applies in windowed mode (fullscreen always covers the display). Includes the ultrawide sizes 2560x1080, 3440x1440 and 5120x1440 |
| Render resolution | **1080p (native)** / 1440p / 2160p: the number of lines the game renders (the engine's own scaling; extra video memory is set up automatically). The width follows the aspect ratio of the display (fullscreen) or window, see *Ultrawide* below. 1440p costs about 10–15 % FPS; 2160p is very demanding |
| Upscaling / Sharpening | AMD FSR 1 or bilinear; RCAS sharpening off / normal / strong |
| Anisotropic filter | 16x by default; Off keeps the game's own setting |
| Anti-aliasing | Off / **FXAA (default)** / SMAA 1x High |
| Prefer performance cores | on by default; keeps the busiest threads on P-cores of hybrid Intel CPUs |
| Compile shaders in the background | on by default: new shaders and pipelines are built off the main thread, so first-time content does not freeze the game (an object may appear a few frames late). Turn off if you see graphics errors |
| GPU readbacks | **Precise (default)**. Relaxed is faster but causes shadow and vegetation glitches; Off makes the 3D world nearly black |
| Classic PS4 frame pacing | fallback: only turn it on if game speed feels wrong |
| Show this window at start | if turned off, the game starts directly; hold **Shift** while launching to open the window again |
4. Press **Play**. Before the game boots, the launcher checks the folder, the title ID, the update
 version and the firmware, and explains any problem it finds.
The game's own clock runs in real time: race times are correct at 120 FPS as well, and physics don't speed up.
**