📈 GH Trending Explorer 🎲 Surprise me

Language: C++ · clear

whokilleddb / 3lkToShell

A poor man's attempt to replicate the shellcode execution technique demo'd by @3lk during STHACK 2026 (https://www.youtube.com/watch?v=alRgpv-czyk)

▲ ~24/7d ★ 32 C++ 10d ago
intrinsic-ai / intrinsic-core

Intrinsic Core™ provides an open, local runtime, SDK, and hardware agnostic, real-time control framework for industrial robotics.

▲ ~23/7d ★ 610 C++ 1d ago
Tuth / ms2000r-emu

KORG MS2000R hardware emulator (H8S/2350 + DSP56362): standalone and VST3. Bring your own firmware.

▲ ~23/7d ★ 92 C++ 9d ago
oh-ashen-one / bully-remake

A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.

▲ ~23/7d ★ 55 C++ today
NspxMiguel / NXbox

Eden (Nintendo Switch emulator) port for Xbox Series X|S with its own Direct3D 12 renderer, developed almost entirely by an autonomous AI agent (Claude). Experimental. Ships no games, keys or firmware.

▲ ~23/7d ★ 53 C++ today
codepdbh / nfsu1-recompiled

Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.

▲ ~23/7d ★ 47 C++ 1d ago
yappologistic / Spun

A CD-shaped music player for Linux, with local playback and Cider integration.

▲ ~21/7d ★ 459 C++ 1mo ago
new-coke / strikers

Super Mario Strikers for PC, Mac, Linux & Nintendo Switch. Ported from decompiled code. Not a recompilation.

▲ ~21/7d ★ 355 C++ 2d ago
Almosst-DEV / Cobalt64

Cobalt64: native macOS GPU acceleration for unsupported AMD Radeon GPUs. First supported family: RDNA4 (RX 9070 XT / Navi 48). Kernel driver, RADV Darwin port, Metal-on-Vulkan bundle.

▲ ~21/7d ★ 164 C++ 9d ago
nicoverbruggen / kobalt

An experimental (DRM-free) EPUB reader with a CREngine renderer and a Qt reading interface, with a focus on speed and an excellent user experience.

▲ ~21/7d ★ 151 C++ 6d ago
yuk27 / VBoyColor

Virtual Boy games in color - in 3D on Meta Quest, an on PC. Free and open source; started from VirtualBoGo.

▲ ~21/7d ★ 135 C++ 11d ago
ghostinthecamera / GITC-Uplift

A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.

▲ ~21/7d ★ 77 C++ 2d ago
Supermedo / KytyPS5-SuperMedo

KytyPS5 PS5 emulator - SuperMedo version: Windows build with Kyty Launcher, DLSS frame generation fix, audio and game fixes (Demon's Souls, God of War Sons of Sparta)

▲ ~21/7d ★ 63 C++ 19d ago
SmokeDoggy044 / CoD2-BRO-Native-Loader

Native loader that runs the original Xbox Call of Duty 2: Big Red One on Linux and Windows PCs (bring your own game). Proof of concept for a full native build.

▲ ~21/7d ★ 36 C++ 1d ago
Daniele-Cangi / xcp-xbox

Programmable, verifiable execution on Xbox Series X Developer Mode, with agent-native workflows, XVM, CPU/GPU runtimes and evidence-bound execution.

▲ ~21/7d ★ 31 C++ 12d ago
sebbbi / NoGraphicsAPI

Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.

▲ ~19/7d ★ 1.7k C++ 1d ago
dashersw / coyopedal

ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend

▲ ~19/7d ★ 279 C++ 1d ago
Ritosa2333 / eagler-touhou

An initiative to reconstruct and port official Touhou Project games and its derivatives to every platform.

▲ ~19/7d ★ 199 C++ today
thesnarkitecht / rembrandt

A free photo editor. No account, no subscription, no tracking. RAW, masks and on-device AI for macOS, Windows and Linux. Self-hostable.

▲ ~19/7d ★ 182 C++ 2d ago
nolffan / nolfsrc

The Operative: No One Lives Forever source code

▲ ~19/7d ★ 93 C++ 4d ago
mr-finster / vf1-recomp

Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.

▲ ~19/7d ★ 61 C++ today
sandlbn / polyend-tracker-re

Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.

▲ ~19/7d ★ 59 C++ today
joelanders / reflecticon-224

Emulations of the Lexicon 224, 224x, and 224xl reverb units. Web demo and JUCE app/plugins.

▲ ~19/7d ★ 53 C++ 2d ago
chasmlol / SkyCraft

Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).

▲ ~18/7d ★ 1.3k C++ 24d ago
snuri00 / psp-web-recomp

PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer

▲ ~18/7d ★ 385 C++ 9d ago
NeverCookFirst / DimensionsRecomp

Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.

▲ ~18/7d ★ 228 C++ 5d ago
Wallawalla47 / Infernix

C++/CUDA single-GPU inference engine for Qwen3.8 (incl. Qwen3.8-Flash-Next with offloaded experts) on the RTX 5090; grew from NInfer

▲ ~18/7d ★ 139 C++ 2d ago
scuba-sc / sc-offline

sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.

▲ ~18/7d ★ 138 C++ 3d ago
animatek / G1-Emu

Nord Modular G1 emulator (68331 + DSP56303), playable from Animatek NME

▲ ~18/7d ★ 115 C++ today
IIIIIllllIIIIIlllll / Qwenox

An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。

▲ ~18/7d ★ 111 C++ 1d ago
kirklandsig / halo2-decompiled

Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.

▲ ~18/7d ★ 108 C++ today
dougchansan / mk8-recomp

Static recompilation of AArch64 CPU code to native x86-64, on top of suyu's AOT recompiler and HLE stack.

▲ ~18/7d ★ 99 C++ 1d ago
IgorAugustoHH / The-Order-1886-PC-Port

The Order: 1886 rodando nativo no Windows 10/11: câmera cinematográfica original do PS4, NVIDIA DLSS, até 120 FPS, 23 idiomas e um launcher próprio.

▲ ~18/7d ★ 41 C++ 5d ago

Load more →