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A poor man's attempt to replicate the shellcode execution technique demo'd by @3lk during STHACK 2026 (https://www.youtube.com/watch?v=alRgpv-czyk)
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Intrinsic Core™ provides an open, local runtime, SDK, and hardware agnostic, real-time control framework for industrial robotics.
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A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360
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KORG MS2000R hardware emulator (H8S/2350 + DSP56362): standalone and VST3. Bring your own firmware.
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A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.
Eden (Nintendo Switch emulator) port for Xbox Series X|S with its own Direct3D 12 renderer, developed almost entirely by an autonomous AI agent (Claude). Experimental. Ships no games, keys or firmware.
Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.
A CD-shaped music player for Linux, with local playback and Cider integration.
🎮 RetroArch Homebrew for the PS5 that supports 35 cores & 44 systems.
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Super Mario Strikers for PC, Mac, Linux & Nintendo Switch. Ported from decompiled code. Not a recompilation.
Cobalt64: native macOS GPU acceleration for unsupported AMD Radeon GPUs. First supported family: RDNA4 (RX 9070 XT / Navi 48). Kernel driver, RADV Darwin port, Metal-on-Vulkan bundle.
An experimental (DRM-free) EPUB reader with a CREngine renderer and a Qt reading interface, with a focus on speed and an excellent user experience.
Virtual Boy games in color - in 3D on Meta Quest, an on PC. Free and open source; started from VirtualBoGo.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.
KytyPS5 PS5 emulator - SuperMedo version: Windows build with Kyty Launcher, DLSS frame generation fix, audio and game fixes (Demon's Souls, God of War Sons of Sparta)
Bringing GTA: Chinatown Wars to native PC with your own game files.
Native loader that runs the original Xbox Call of Duty 2: Big Red One on Linux and Windows PCs (bring your own game). Proof of concept for a full native build.
Omni inference in C/C++
Programmable, verifiable execution on Xbox Series X Developer Mode, with agent-native workflows, XVM, CPU/GPU runtimes and evidence-bound execution.
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend
An initiative to reconstruct and port official Touhou Project games and its derivatives to every platform.
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A free photo editor. No account, no subscription, no tracking. RAW, masks and on-device AI for macOS, Windows and Linux. Self-hostable.
Animated backgrounds for PS5 home screen.
Super Mario Sunshine Native PC Port
A native C++ port of Gran Turismo 2 for Web, Steam Deck, MacOS, Windows PC, PCVR and Quest 3 Standalone VR
LZ4 game compression for PS5 homebrew — beta.1
The Operative: No One Lives Forever source code
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.
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Emulations of the Lexicon 224, 224x, and 224xl reverb units. Web demo and JUCE app/plugins.
Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).
A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Experimental Roblox compatibility runtime for Linux and FreeBSD
Conquest of AzerothCore
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Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.
Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation
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Unofficial VR fixes for Elite Dangerous: Odyssey - per-eye brightness, black void around the on-foot panel, adjustable panel distance
C++/CUDA single-GPU inference engine for Qwen3.8 (incl. Qwen3.8-Flash-Next with offloaded experts) on the RTX 5090; grew from NInfer
sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.
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Nord Modular G1 emulator (68331 + DSP56303), playable from Animatek NME
An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
Mario Strikers Charged for PC, Mac & Linux. Ported from decompiled code. Not a recompilation.
Static recompilation of AArch64 CPU code to native x86-64, on top of suyu's AOT recompiler and HLE stack.
The Order: 1886 rodando nativo no Windows 10/11: câmera cinematográfica original do PS4, NVIDIA DLSS, até 120 FPS, 23 idiomas e um launcher próprio.