Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
A lightweight C# utility built on top of pk3DS.Core to seamlessly extract Gen 6 and Gen 7 Pokémon 3D models, textures, and animations directly from Nintendo 3DS ROMs. Designed specifically to generate .bch and .bcmot files that are 100% compatible with the SPICA emulator/visualizer.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary