GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-
git clone https://github.com/GenshinmasterJinHang/Miku-Material-Converter-Blender-to-Unity-.git
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary
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Star history starts 2026-10-20; the chart appears after the second daily snapshot.
LanguageC#
LicenseMIT
Created2026-08-01 (2mo ago)
Last push2mo ago
OwnerUser