📈 GH Trending Explorer 🎲 Surprise me

Search: assets · Language: C# · clear

CoplayDev / unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

▲ 354/7d ★ 15k C# 🔥 4d ago
ValveResourceFormat / ValveResourceFormat

Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.

▲ ~23/7d ★ 2.5k C# today
Alex-Rachel / TEngine

Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。

▲ ~7/7d ★ 2.4k C# 2d ago
atenfyr / UAssetGUI

A tool designed for low-level examination and modification of Unreal Engine game assets by hand.

▲ ~7/7d ★ 1.1k C# 5d ago
dotnet / sourcelink

Source Link enables a great source debugging experience for your users, by adding source control metadata to your built assets

▲ ~0/7d ★ 1.4k C# 2d ago
skxdoom / UnVaultLauncher

Unofficial launcher for managing Unreal Engine installations and downloading assets

▲ ~0/7d ★ 45 C# 11d ago
atenfyr / UAssetAPI

A low-level .NET library for reading and writing Unreal Engine game assets.

▲ ~-2/7d ★ 512 C# 8d ago
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary

▲ ~-7/7d ★ 232 C# 2mo ago
playopenz / OpenZ

OpenZ: the faithful open-source 3D fan remake of Z (The Bitmap Brothers, 1996) for its 30th anniversary. Free, never sold, 100% original assets.