Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
GUI application to analyze game files
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
A tool designed for low-level examination and modification of Unreal Engine game assets by hand.
This tool finds unreferenced assets by scanning all files in your Unity project.
Source Link enables a great source debugging experience for your users, by adding source control metadata to your built assets
Unofficial launcher for managing Unreal Engine installations and downloading assets
A low-level .NET library for reading and writing Unreal Engine game assets.
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary
OpenZ: the faithful open-source 3D fan remake of Z (The Bitmap Brothers, 1996) for its 30th anniversary. Free, never sold, 100% original assets.