Experimental Windows x64 static recompilation port of The Legend of Zelda: Tears of the Kingdom v1.0.0, requiring user-supplied game files.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Static recompilation of Castlevania: Harmony of Despair's Xbox 360 code into a native Windows x86-64 executable, built on the ReXGlue SDK.
Xbox 360 Recompilation Runtime and Toolkit
Native Windows PC recompilation of the Perfect Dark Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.