Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows x86-64, with a Vulkan renderer. Game files not included.
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Experimental Windows x64 static recompilation port of The Legend of Zelda: Tears of the Kingdom v1.0.0, requiring user-supplied game files.
Custom apps for the BMW MGU / iDrive 7 head unit (shift lights, virtual dyno, brake and drag timers, G-meter, fault scanner) plus an SDK kit to build and install your own.
Official mirror of Blender
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.
Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.