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sloemo01 / diorama

Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.

β–² 244/7d β˜… 292 JavaScript 4d ago
deadinside28 / bloodborne_pc

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

β–² ~216/7d β˜… 3.9k C++ 5d ago
ybouane / flashraw

Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.

β–² ~76/7d β˜… 115 Rust 8d ago
processing / p5.js

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org

β–² ~74/7d β˜… 24k JavaScript today
Noniv / web-ocean

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

β–² 53/7d β˜… 976 HTML 17d ago