244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series.
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
Custom apps for the BMW MGU / iDrive 7 head unit (shift lights, virtual dyno, brake and drag timers, G-meter, fault scanner) plus an SDK kit to build and install your own.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
Code-rendered music video for "I'm Upping My P(doom)"
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Four statecharts about running a boba shop, drawn by hand in code.
A native PC port of Monster Hunter Generations Ultimate. Requires the game's files to play or build.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
A native PC port of Animal Crossing: New Horizons 3.0.2, built by statically recompiling the Switch code to C++ with NVN calls translated to Vulkan.
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Code-rendered TUI fan PV for Mili world.execute(me); with a DeepSeek Harness-style chat window. MIT code; CC BY-NC-SA 4.0 artwork.
Animated, steppable code explainers. Zero-dependency TypeScript, SVG output, browser and Cloudflare Workers.
Fast, functional numerical computing for Clojure/JVM.