Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
MCP server and Unity Editor package that lets AI assistants control scenes, scripts, assets, tests, and builds in Unity.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
MCP server and editor plugin that lets AI assistants build scenes, edit nodes and scripts, and configure assets in a live Godot editor.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Open-source real-time strategy engine that runs early Westwood classics like Command & Conquer: Red Alert on modern systems.
Collection of demo and template projects for the Godot Engine, covering 2D and 3D game features.
Godot 4.6 source code for an in-development 2D Metroidvania fangame, a sequel to Castlevania: Curse of Darkness.
An alternative Tibia game client for OTServ servers, written in C++20 with its interface and game logic scripted in Lua.