Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.