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ly05010419 / MacNativeGames

Play your own Tears of the Kingdom and Breath of the Wild natively on Apple silicon Mac, iPhone and iPad. Not an emulator: the game's ARM64 code runs directly, NVN rebuilt on Metal. Bring your own game.

▲ 1.0k/7d ★ 6.9k C today
deadinside28 / bloodborne_pc

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

▲ ~216/7d ★ 3.9k C++ 5d ago
ravencaio / tlou-remastered-pc

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

▲ 171/7d ★ 171 C++ today
RanggaCasper / MostWanted-Android

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.

▲ ~166/7d ★ 207 C++ 1d ago
K0NL / B2recomp

Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.

▲ 70/7d ★ 540 C 10d ago
Noniv / web-ocean

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

▲ 53/7d ★ 976 HTML 17d ago

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