Runs Android apps natively on Apple Silicon Macs as ordinary macOS processes, without an emulator or virtual machine.
Full system emulator and virtual machine host for iOS, macOS, and visionOS, built on QEMU.
Runs a virtual iPhone on an Apple Silicon Mac using Apple's Virtualization.framework, for security research and debugging.
Fast, native terminal emulator with platform-native UI and GPU acceleration, also available as the embeddable libghostty library.
Runs unmodified x86-64 Windows PC games on iPhones without a jailbreak, using FEX-Emu, Wine and DXMT inside one iOS app.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
An open-source, Alpha-stage operating system that aims for binary and driver compatibility with Windows NT-family applications.
Work-in-progress decompilation of Pokémon HeartGold and SoulSilver for the Nintendo DS, reconstructing the game's source code.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
A Godot-based remake of the original Super Mario Bros. games with new levels, custom modes, and a built-in level editor.
A native LÖVE2D Lua recreation of Pokémon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.
Runs iOS apps and games on Apple Silicon Macs, with keyboard, mouse, and controller input mapping.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
Linux virtual machine that runs entirely in the browser via WebAssembly, hosting the source for webvm.io.
Assembly disassembly of Pokémon Red and Blue that rebuilds the original Game Boy ROMs byte-for-byte.
Disassembly of Pokémon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
Work-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS, rebuilding the original ROMs from source.