SilyNoMeta / rtx-encore
git clone https://github.com/SilyNoMeta/rtx-encore.git
v1.1.4 · 2d ago
RTX Encore: frame generation up to X6, Smooth Motion and Neural Rendering for GeForce RTX 20, 30 and 40. Releases and documentation.
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Created2026-09-28 (24d ago)
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# RTX Encore **Frame generation up to X6, Smooth Motion and Neural Rendering\ for GeForce RTX 20, RTX 30 and RTX 40.** One file next to the game, a built-in menu, nothing else to install. **Download** · **RTX Encore Hub** · **Installation** · **Français** · **中文** > [!IMPORTANT] > RTX Encore is an independent, experimental mod. It is not affiliated with or endorsed by NVIDIA. > It loads inside the game: do not use it in online or anti-cheat protected games, where it can be blocked or get an > account flagged. Back up every file you replace. ## 1.2.0-beta.1 **XeSS / XeFG: VERY EXPERIMENTAL.** Getting this integration working was a particularly difficult and frustrating part of development :) Expect bugs, crashes, visual artifacts and differences between games and graphics APIs. Please report problems: in RTX Encore Hub, open the game’s **Health** page, choose **Prepare a diagnostic**, review the archive for personal information, then attach it to an RTX Encore issue. Include your engine choices, graphics API and requested multiplier. The Hub does not upload the archive for you. Intel XeSS and XeFG (experimental) · NR controls per pass, common HDR/exposure inputs and explicit provider compatibility policy. ## What it does | | Feature | In short | | :---: | :--- | :--- | | 🎞️ | **Frame generation X2 to X6** | DLSS Multi Frame Generation on RTX 20, 30 and 40, in the games that ship DLSS Frame Generation. Fixed multiplier, Dynamic mode with a target frame rate, or the game's own choice. | | 🛡️ | **Cleaner generated frames** | Protection against tearing on thin geometry (fences, wires, foliage) and against artifacts in moving shadows; sharp HUD and text. | | ⚡ | **Lighter frame generation** | A performance option that lowers the GPU cost of each generated frame without changing the image. | | 🌀 | **Smooth Motion on RTX 30** | NVIDIA's driver frame interpolation, for DirectX 11, DirectX 12 and Vulkan games, including games without DLSS. Off by default. | | ✨ | **Neural Rendering** | NR on RTX 20, 30 and 40, with RTX Encore's own performance options for Ampere: optimized processing, Fast precision, independent NR resolution and an Open ultra-fast mode. One to four passes, a style for each, HDR support. Experimental, off by default. | | 🎛️ | **Built-in menu and overlay** | Press **Insert** in the game: every setting, the state of each feature, and an overlay with frame rate, multiplier, frame pacing, GPU and VRAM. DirectX 11, DirectX 12 and Vulkan. | | 🚀 | **Fast super resolution on RTX 30** | A faster DLSS Super Resolution for RTX 30 in DirectX 12 games with preset M or L: about 16 to 20 % less GPU time per upscaled frame on the system measured, with an image very close to the original. Off by default. | | 🔍 | **DLSS render resolution** | Choose DLAA, Quality, Balanced, Performance, Ultra Performance or a custom scale in games that already use DLSS. | | 🧩 | **One universal file** | `rtx-encore.dll` takes the name the game loads (`version.dll`, `dinput8.d