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BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

β–² ~98/7d β˜… 3.3k C# today
HANsoA-KevinO / overglaze

釉光 Β· Overglaze β€” an experimental third-party tool that runs NVIDIA's NR (Neural Rendering) model in DX12 single-player games, with an in-game control panel. Not affiliated with NVIDIA.

β–² ~28/7d β˜… 66 C++ 1d ago
faisalkindi / DLSS5oneclick

One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.

β–² ~21/7d β˜… 1.1k Rust 3d ago
bmax121 / APatch

The patching of Android kernel and Android system

β–² ~14/7d β˜… 8.1k Kotlin 2d ago
jgromes / RadioLib

Universal wireless communication library for embedded devices

β–² ~14/7d β˜… 2.6k C++ today
bmax121 / KernelPatch

Patching and hooking the Linux kernel with only a stripped Linux kernel image.

β–² ~7/7d β˜… 1.6k C 1d ago
julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

β–² ~7/7d β˜… 523 C++ 1d ago
Wehaveall / AMDLSS5

AMDLSS5 MOD: the DLSS 5 neural network on AMD Radeon RDNA 4 cards (DX12 + FSR 3.1 or newer). Tested only on the RX 9070 XT: Resident Evil Requiem, Onimusha: Way of the Sword (demo), Cyberpunk 2077, Monster Hunter Wilds and The Witcher 3 (DX12). Based on Daniel's DLSS-NR-on-AMD.

β–² ~7/7d β˜… 32 C++ 3d ago
jf-tech / omniparser

omniparser: a native Golang ETL streaming parser and transform library for CSV, JSON, XML, EDI, text, etc.

β–² ~0/7d β˜… 1.1k Go 10d ago
ElectronicCats / CatSniffer

CatSniffer is an original multiprotocol and multiband board for sniffing, communicating, and attacking IoT (Internet of Things) devices using the latest radio IoT protocols. It is a highly portable USB stick that integrates TI CC1352, Semtech SX1262, and an RP2040 for V3 or a Microchip SAMD21E17 for V2

β–² ~0/7d β˜… 955 Python 8d ago
pygfx / pygfx

Powerful and versatile visualization for Python.

β–² ~0/7d β˜… 879 Python 6d ago
LowPowerLab / RFM69

RFM69 library for RFM69W, RFM69HW, RFM69CW, RFM69HCW (semtech SX1231, SX1231H)

β–² ~0/7d β˜… 818 C++ 15d ago
sergcpp / Ray

Embeddable physically based renderer

β–² ~0/7d β˜… 555 C++ 4d ago
reiluisii / 1-Click-DLSS5

Universal Steam-style Game Center & 1-Click Neural DLSS 5 Injector for ALL PC Games (DX11/DX12/Vulkan) & All NVIDIA GeForce RTX 20, 30, 40 & 50 Series. Featuring 100% Native DLAA Feeder Mode, OptiScaler Bridge & Direct Injection.

β–² ~0/7d β˜… 315 HLSL 1mo ago
NIGos / dlss5-bridge

DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.

β–² ~0/7d β˜… 313 C++ 7d ago
siddoff / Minecraft-Ring

Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.

β–² ~0/7d β˜… 69 Java 15d ago
Frooglemcdoo / Control-FG

DLSS Frame Generation and Multi Frame Generation mod for Control (DX12), with 2x–6x, Dynamic MFG, HDR support, and an in-game F10 overlay.

β–² ~0/7d β˜… 54 LLVM today
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

β–² ~0/7d β˜… 53 C++ 2mo ago
xikarioz / Smooth-Motion-RTX30

Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.

β–² ~0/7d β˜… 53 28d ago
hzx122 / DEFT-RLVR

Deferred Exposure of Future Trajectories for Verifiable Reasoning in Autonomous Driving VLMs

β–² ~0/7d β˜… 40 Python 2mo ago
apimartepmx12e / image-api-migration-kit

AI API gateway / relay: 307 models behind one OpenAI-compatible key. image2.5 $0.0085/image, Seedance 2.0 Mini $0.01056/sec, LLM from $0.0228/M tokens. USD settlement, pay-as-you-go, $1 minimum top-up.

β–² ~0/7d β˜… 39 Python 10d ago
NIGos / dlss5-d3d12-fix

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain

β–² ~0/7d β˜… 33 C++ 1mo ago
Newaiguy / ComfyUI-h3_sage_amd

AMD gfx12 (RX 9070/9070 XT) Memory-Efficient Sage Attention for MiniMax H3. Matches KJNodes' N卑 patch with native HIP kernel.

β–² ~0/7d β˜… 32 Python 2mo ago
xilla420 / dlss5-wow-sidecar

DLSS 5 Neural Rendering for World of Warcraft (WoW) on NVIDIA RTX 40/50 β€” a safe overlay with no DLL injection, no hooks and no ReShade next to Wow.exe. Free and open source.

β–² ~0/7d β˜… 31 C++ 1d ago
apimartepmx12e / image-api-no-vpn

AI API gateway / relay: 307 models behind one OpenAI-compatible key. image2.5 $0.0085/image, Seedance 2.0 Mini $0.01056/sec, LLM from $0.0228/M tokens. USD settlement, pay-as-you-go, $1 minimum top-up.

β–² ~0/7d β˜… 29 Python 1d ago