πŸ“ˆ GH Trending Explorer 🎲 Surprise me

Search: webgl2 Β· clear

X1aoZhe / OpusMC

X1aoZhe's OpusMC β€” ζ΅θ§ˆε™¨ι‡ŒθΏθ‘Œηš„ Minecraft 倍刻(纯 JavaScript + WebGL2οΌŒζ— εΌ•ζ“Žζ— δΎθ΅–οΌ‰

β–² 51/7d β˜… 51 JavaScript 1d ago
Leonxlnx / shanshui

Ten Chinese ink-wash landscapes painted and animated entirely in code (WebGL2 + Canvas2D), cut into a one-minute film with a synthesized soundtrack.

β–² 42/7d β˜… 42 JavaScript 1d ago
BabylonJS / Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

β˜… 26k TypeScript today
google / filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

β˜… 21k C++ today
playcanvas / engine

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF

β˜… 17k JavaScript today
cocos / cocos-engine

Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

β˜… 9.9k C++ 12d ago
galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.

β˜… 5.9k TypeScript today
layabox / LayaAir

LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform

β˜… 2.2k TypeScript 1d ago
playcanvas / editor

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

β˜… 1.3k TypeScript today
pmndrs / detect-gpu

Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.

β˜… 1.2k TypeScript 2d ago
openglobus / openglobus

TypeScript/JavaScript 3D maps and geospatial data visualization engine library

β˜… 940 TypeScript today
hyqzz / Solar-Wanderer

Solar Wanderer / 遨游ε€ͺ阳系 - 1:1 Real-Time Solar System Explorer in the Browser. NASA JPL ephemeris, WebGL2, Three.js. From solar surface to 100,000 AU Oort Cloud.

β˜… 756 JavaScript 1d ago
kool-engine / kool

A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

β˜… 592 Kotlin today
Aureliengmz / clearwater

Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

β˜… 515 HTML 27d ago
snuri00 / psp-web-recomp

PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer

β˜… 375 C++ 5d ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

β˜… 289 JavaScript 1mo ago
WilliamLiu-1997 / Gaussian-Splat-Lite

High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.

β˜… 215 JavaScript today
EGSECDA / vocaloid-style-mv-pipeline

Production pipeline and Claude Code skill for Vocaloid-style hand-drawn (手書き) lyric music videos: deterministic Canvas2D/WebGL2 animation engine, JIZURA lyric motion, AI illustration, Blender toon 3D, headless rendering to 16:9 and 9:16.

β˜… 179 JavaScript 16d ago
Oliverrr2424 / webgl-apple-liquid-glass

WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim

β˜… 139 JavaScript 21d ago
winchxyz / moon-rover

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

β˜… 132 JavaScript 2mo ago
Lattymoy / daggerfall-js-source

Open-source game technology for the browser: a hand-written WebGL2 renderer, file-format readers, and the test and build tooling around them. All of my code is MIT-licensed and free on GitHub.

β˜… 126 JavaScript today
LukyVj / GSS

❴ ● ❡ GSS β€” GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

β˜… 109 TypeScript 6d ago
billpwchan / sakura-fantasy

A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.

β˜… 98 JavaScript 1d ago
AkbarSheikh-debug / wondersnap

Gesture-controlled 3D models made of 200k glowing GPU particles. MediaPipe hand tracking + hand-written WebGL2, runs in the browser.

β˜… 87 JavaScript 19d ago
norio / three-gtvbao

GT-VBAO ambient occlusion for three.js WebGPU and WebGL2 (TSL)

β˜… 85 TypeScript 1mo ago
winchxyz / tidewright

A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.

β˜… 76 JavaScript 2mo ago
N0zoM1z0 / th08-web

One browser tab. Two legal DAT files. One endless night. Source-built C++ β†’ WebAssembly port of Touhou 8.

β˜… 60 C++ 1mo ago
squall01337 / abyssal-ocean

Real-time spectral FFT ocean in a single HTML file β€” WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.

β˜… 55 HTML 2mo ago
2600th / web-ocean-3d

A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.

β˜… 53 TypeScript 2mo ago
billpwchan / neon-zenith

ιœ“θ™Ήε€©ι ‚ β€” a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.

β˜… 50 JavaScript 14d ago
RenaudRohlinger / node-webgl

Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.

β˜… 49 C 1mo ago
Minecraftgoose / GooseHyperGlassCDN

εœ¨η½‘ι‘΅δΈŠδ½Ώη”¨ζΆ²ζ€ηŽ»η’ƒοΌŒCDNεΌ•ε…₯οΌŒδ»»δ½•δΊΊιƒ½θƒ½η”¨

β˜… 47 TypeScript 17d ago
Leonxlnx / claude-of-duty

Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.

β˜… 46 JavaScript 2mo ago
niklasp / gpuslider

A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.