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LTSharpe / OblivionRemasteredPerformanceFix

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

β–² 308/7d β˜… 308 C++ 2d ago
ChiR24 / Unreal_mcp

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

β˜… 965 C++ 1d ago
PCGEx / PCGExtendedToolkit

The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

β˜… 704 C++ today
ishtms / OpenPocketBaseSDK

PocketBase SDK for Unreal Engine with Blueprint and C++ APIs for records, authentication, files, realtime, batch operations, and admin tooling.

β˜… 78 C++ 1mo ago
chemo823 / wardogs-tactical-overlay

Feature trainer/cheat for WARDOGS β€” 41 modules across 5 categories. God mode, infinite ammo, cash tools, vehicle control, building utilities. Hotkeys F1–F12. Built with Dear ImGui Β· DirectX 11 Β· C++23. Windows 10/11 x64.

β˜… 59 1mo ago
ishtms / glooprint

An Unreal Engine plugin for automatic Blueprint graph formatting and clean/performant wire routing. Press F to tidy up your entire graph.

β˜… 50 C++ 23d ago
raydeStar / reference-asset-compiler

Open-source, evidence-gated pipeline from one concept image to a rigged, textured, animation-ready UE5 character: Hunyuan3D geometry and PBR, Blender retopo/UV/rig, UE 5.8 import verification and a playable gallery. Rigs with or without Auto-Rig Pro.