An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
CRT shader for retroarch
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵
ReShade HDR Installer
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Create beautiful moving gradients on Framer, Figma and React
A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.
PS3 XMB-style login, lock and shut down screens, plus a live XMB wave wallpaper, for KDE Plasma 6
Making it easier to work with shaders
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.
Flutter UI kit implementing Apple's iOS 26 Liquid Glass design language - a comprehensive glass widget library with real shader-based blur, physics-driven jelly animations, and dynamic lighting. Works on every platform out of the box.
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No backend, no API keys.
Deep learning for games. Cross-platform. No CUDA.
🖥 Control your display's brightness & volume on your Mac as if it was a native Apple Display. Use Apple Keyboard keys or custom shortcuts. Shows the native macOS OSDs.
Cross-platform Audio Visualizer
Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.
ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR
Native Metal shaders for Minecraft Java on Apple Silicon Macs: shadows, volumetric clouds, god rays, reflective water, HDR. A fork of mcopt.
A computer emulated in a pixel shader (VRChat-compatible)
DLSS 5 AIO — official NVIDIA DLSS DLLs (310.7.129) + DLSS 5 Neural Rendering runtime + DLSS5-Swapper & DLSS5-Feeder: DLSS 5 on any game (64/32-bit, D3D9, Vulkan)
Port of OpenMW (The Elder Scrolls: Morrowind) for Android and ChromeOS. Based on Cavebros' port, extended with optimizations, new Shaders and OpenMW 0.51.
Overlay for running GPU shaders on top of Windows desktop and Wine
📷 A composable image editor using Core Image and Metal.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
A gameplay-focused shader pack for Minecraft
🌊 Images to 3D parallax videos
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Android app to create GLSL shaders and use them as live wallpaper
160-tool MCP server for real-time global intelligence from free public APIs: markets, liquidity, prediction markets, SEC filings, conflict, military, aircraft-cohort early warning, migration and border flows, cyber, climate, news and more. Dated observation history, 29 research prompts, cited briefs, geofences, SSE dashboard. MIT, no paid API keys.
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
A set of shaders for Godot to create realistic humanoid characters
Aero Glass For Windows 10+
An explorable Japanese suburban railway-crossing neighbourhood on a small planet, rendered 3D-to-2D as a cel-shaded anime background. Three.js, no image assets.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
An highly customizable stylized water shader for Unity 6
Explore liquid-glass welcome screens with floating stickers and interactive swipe animations.
Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published.
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AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
Finds your games, fetches and verifies the payloads, installs ReShade and the DLSS-NR add-on
A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.
ReShade add-on: DLSS, FSR and XeSS anti-aliasing with built-in optical flow, on every graphics API
Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies.
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.