📈 GH Trending Explorer 🎲 Surprise me

Search: shade · clear

wheresryan22 / anatomy

An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.

▲ ~2.2k/7d ★ 19k JavaScript 3d ago
BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

▲ ~98/7d ★ 3.3k C# today
MengTo / threeui

Open-source ThreeUI Community catalog with live interactive components and complete Community source.

▲ ~91/7d ★ 6.8k HTML 1mo ago
cwuom / NeriPlayer

A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵

▲ ~49/7d ★ 3.8k Kotlin today
Echo-Storm / ls-addon-manager

Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.

▲ ~49/7d ★ 228 C++ 1d ago
Jetsku / KytyPS5

Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.

▲ ~42/7d ★ 432 C++ 1d ago
ruucm / shadergradient

Create beautiful moving gradients on Framer, Figma and React

▲ ~35/7d ★ 2.9k TypeScript 29d ago
mrsarac / ff-tracking

A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.

▲ ~28/7d ★ 504 Rust 7d ago
luk3h / xmb-ps3-theme

PS3 XMB-style login, lock and shut down screens, plus a live XMB wave wallpaper, for KDE Plasma 6

▲ 26/7d ★ 28 QML 3d ago
DavidHDev / canvas-ui

A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.

▲ ~21/7d ★ 5.1k TypeScript 18d ago
paper-design / shaders

Zero-dependency canvas shaders that can be installed from npm or designed in Paper

▲ ~21/7d ★ 3.8k TypeScript 1d ago
faisalkindi / DLSS5oneclick

One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.

▲ ~21/7d ★ 1.1k Rust 3d ago
sdegenaar / liquid_glass_widgets

Flutter UI kit implementing Apple's iOS 26 Liquid Glass design language - a comprehensive glass widget library with real shader-based blur, physics-driven jelly animations, and dynamic lighting. Works on every platform out of the box.

▲ ~21/7d ★ 759 Dart today
zgauthier2000 / fsr4-shader-performance-overrides

Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.

▲ ~21/7d ★ 284 C today
yuyou-dev / OpenHome3D

A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No backend, no API keys.

▲ ~21/7d ★ 181 TypeScript 1mo ago
MonitorControl / MonitorControl

🖥 Control your display's brightness & volume on your Mac as if it was a native Apple Display. Use Apple Keyboard keys or custom shortcuts. Shows the native macOS OSDs.

▲ ~14/7d ★ 35k Swift 7d ago
vercel-labs / vgpu

Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz

▲ ~14/7d ★ 2.6k TypeScript 5d ago
Filoppi / Luma-Framework

Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki

▲ ~14/7d ★ 898 C today
ZyFou / ProceduralTerrains

Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.

▲ ~14/7d ★ 641 JavaScript today
ybouane / liquidglass

A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.

▲ ~14/7d ★ 557 TypeScript 21d ago
IFreemz / msfs2024-glass-cockpit-dlss-fix

ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR

▲ ~14/7d ★ 96 C++ 1d ago
GaelQuinta / minecraft-metal-shaders

Native Metal shaders for Minecraft Java on Apple Silicon Macs: shadows, volumetric clouds, god rays, reflective water, HDR. A fork of mcopt.

▲ ~14/7d ★ 93 Java 3d ago
SenjuWoo / dlss5-aio

DLSS 5 AIO — official NVIDIA DLSS DLLs (310.7.129) + DLSS 5 Neural Rendering runtime + DLSS5-Swapper & DLSS5-Feeder: DLSS 5 on any game (64/32-bit, D3D9, Vulkan)

▲ ~14/7d ★ 39 Python 5d ago
Andiweli / OpenMW-Android

Port of OpenMW (The Elder Scrolls: Morrowind) for Android and ChromeOS. Based on Cavebros' port, extended with optimizations, new Shaders and OpenMW 0.51.

▲ ~14/7d ★ 37 Kotlin 2d ago
mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop and Wine

▲ ~7/7d ★ 4.3k C++ 4d ago
KhronosGroup / glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

▲ ~7/7d ★ 3.6k C++ today
patriciogonzalezvivo / lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

▲ ~7/7d ★ 3.5k GLSL today
software-mansion / TypeGPU

A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript

▲ ~7/7d ★ 3.3k TypeScript today
libretro / glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

▲ ~7/7d ★ 1.3k GLSL today
jlrouzies-fr / DLSS5-Feeder

DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.

▲ ~7/7d ★ 1.1k C++ 4d ago
marc-shade / world-intel-mcp

160-tool MCP server for real-time global intelligence from free public APIs: markets, liquidity, prediction markets, SEC filings, conflict, military, aircraft-cohort early warning, migration and border flows, cyber, climate, news and more. Dated observation history, 29 research prompts, cited briefs, geofences, SSE dashboard. MIT, no paid API keys.

▲ ~7/7d ★ 1.0k Python 3d ago
openrndr / openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

▲ ~7/7d ★ 983 Kotlin today
Kizzuwatnaa / DLSS5-Autopilot

Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.

▲ ~7/7d ★ 936 Python today
Kenton-GMI / sakura-crossing

An explorable Japanese suburban railway-crossing neighbourhood on a small planet, rendered 3D-to-2D as a cel-shaded anime background. Three.js, no image assets.

▲ ~7/7d ★ 558 JavaScript 2mo ago
AnkleBreaker-Studio / unity-mcp-server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

▲ ~7/7d ★ 524 JavaScript 16d ago
maohgad-web / Neural-coprocessor

Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published.

▲ ~7/7d ★ 193 C++ today
zmodelerlover / OpenNR-ReShade

AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.

▲ ~7/7d ★ 115 C++ 3d ago
LukyVj / GSS

❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

▲ ~7/7d ★ 111 TypeScript today
ghostinthecamera / GITC-Uplift

A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.

▲ ~7/7d ★ 68 C++ 1d ago
BarbatosAWLS / AeonSR

ReShade add-on: DLSS, FSR and XeSS anti-aliasing with built-in optical flow, on every graphics API

▲ ~7/7d ★ 54 C++ 3d ago
eugenemindset / water

Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies.

▲ ~7/7d ★ 51 HTML 2mo ago

Load more →