A simple, secure, easy-to-use bastion and session auditing system. Supports RDP, SSH, VNC, Telnet, HTTP, records and replays sessions for auditing and compliance.
A robust live sports scraping and streaming plugin designed for media centers. Aggregates real-time feeds and delivers seamless IPTV playback.
A camera-path editor for local Deadlock replays. Capture the free camera, shape a shot and play it back with animated framing and camera variables.
Resolve production issues, fast. An open source observability platform unifying session replays, logs, metrics, traces and errors powered by ClickHouse and OpenTelemetry.
Convert AI coding agent sessions (Claude Code, Cursor, Codex, Gemini, OpenCode, Kimi Code, Hermes) into self-contained, embeddable HTML replays
Fan-made Initial D Arcade Stage 3 project with Unity rendering, native gameplay, online battles, community times and replays.
Integer multiplication below n log n: a conditional witness kappa = 6685733/10^10 (> 2^-11) for T(n) = O(n (log n)^(1-kappa)) in the multitape model, building on OpenAI's problem and Colkitt's integer-mult-bounds: certificates, independent replays, Lean 4 checks
A Counter-Strike 2 Demo Parser for Go (demoinfo)
Visualisation of real-time track data and telemetry synced to F1 replays.
Turn world-model imagination into corrective training data for robot policies β a single-GPU, falsifiable pipeline (SmolVLA Β· LIBERO Β· CEM Β· paired simulator replays).
Printed-character recognition through a fixed fruit-fly connectome, with a small trained decoder, compound-eye replays and a full research report.
A sandbox for the third-party APIs you depend on. Built from the provider's spec, it fails on purpose, and it replays the exact failure production hit.
Express middleware that makes handlers safe to retry β replays the cached response for a duplicate Idempotency-Key instead of re-running it, with pluggable in-memory or Redis storage.
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
A local evaluation lab for decision models. Compare accuracy, speed and memory requirements through an interactive dashboard, inspectable test cases, workflow replays and shareable reports.
Server state for Android. Decides when your app calls the network, dedupes in-flight requests, and replays writes made offline.