A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
InfiniDream: Open-Ended Photorealistic 3D Worlds through Procedural Generation
Procedural drawing and motion techniques, each with its sources and short tests
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Generate any location from the real world in Minecraft with a high level of detail.
PixiEditor is a Universal Editor for all your 2D needs
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Infinite Photorealistic Worlds using Procedural Generation
Web application generating interactive and highly customizable maps
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
V8 Engine Javascript Procedural Language add-on for PostgreSQL
A game of lonely space adventure
Procedural generation add-on for Godot 4.
A simple, lightweight, flexible, embeddable, portable and multi-paradigm dynamic programming language for developing applications, tools, and domain-specific languages
The procedural generation voxel engine
Modular node graph based noise generation library using SIMD, C++17 and templates
free and open source voxel art tools - editor, thumbnailer and format converter
3D Procedural Game Engine Using OpenGL
β
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
A Godot plugin for creating 3D highways/streets and lane-following traffic
πspring-rs is a application framework written in rust inspired by java's spring-boot
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Procedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.
A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js β no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Design workspace for programmable 3D. Nova builds assets and worlds as editable, versioned programs: parametric, articulated and simulation-ready, compiled to CAD tools, 3D applications and robotics simulators.
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Fast and procedurally generated side-scroller-game-like graphical environments (formerly Procgen)
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
Rust procedural macro attribute for adding test cases easily
A procedural cloud system for Godot 4.4+
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processingβwithout textures, meshes, HDRIs or animation assets.
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
worlds via code, from fable 5.1
A simple and easy-to-use fx sounds generator
Layer-based infinite procedural generation
Agent skill: turn a topic into a 30s vertical film drawn and scored entirely in JavaScript. Reference film: the life of a monarch butterfly.
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
Interactive, living desktop wallpapers
MC CityGen: Turn your own Minecraft builds into an entire city.
Agentic 3D Modeling with Procedural Control β turns a text prompt into an editable parametric program, with optional per-part materials and articulation.
Interactive, procedurally animated koi pond that runs in your browser.
A curated, searchable collection of research on AI and foundation models across the game lifecycle.
An interactive Three.js landscape study with a procedural, pointer-responsive moss world.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Procedural risograph films in single HTML files (Window Seat, Roost and more), with the Claude Code skills, docs and tools to make your own.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Jacquard: Tile-based procedural music sequencer