Secure client/server protocol for multiplayer games built on top of UDP
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Addons for building multiplayer games with Godot
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
A server-authoritative replication crate for Bevy.
Community contributions to Unity Multiplayer Networking products and services.
Tekken 6 (Xbox 360) native on Windows with rollback netcode - build from your own ISO
Rollback netcode mod for Ultra Street Fighter IV (Steam). Fork of sf4e by Anthony Danducci (adanducci), codeberg.org/adanducci/sf4e
A server-authoritative co-op multiplayer starter for Godot 4 with a ready-up lobby, client-side prediction, reconciliation and validated RPCs.