A general-purpose window upscaler for Windows 10/11.
C++ examples for the Vulkan graphics API
Making it easier to work with shaders
A generic post-processing injector for games and video software.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A collection of tools, libraries, and tests for Vulkan shader compilation.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Math library using HLSL syntax with multiplatform SIMD support
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
HLSL/GLSL/Slang library for debugging shaders
Медиаплеер для LG webOS, Android TV и Android: фильмы и сериалы из TorrServer.
Blue Archive-inspired Windows desktop click effects & cursor trail|蔚蓝档案风格 Windows 桌面点击特效与鼠标拖尾|C++ · D3D11 · DirectComposition
Play Nintendo Switch games natively on Xbox Series X: an Eden port with its own Direct3D 12 renderer, a console-style library, one-button mods and cheats, and self-updating signed releases. Beta.
Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.