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BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

β–² ~98/7d β˜… 3.3k C# today
ibisjp / ibis-office

The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).

β–² ~49/7d β˜… 331 Rust 3d ago
Echo-Storm / ls-addon-manager

Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.

β–² ~49/7d β˜… 228 C++ 1d ago
portingpete / The-Darkness-Recomp

A native PC port of The Darkness (Xbox 360) for Windows, featuring DirectX 11 graphics, mouse and keyboard controls, and customizable settings.

β–² ~35/7d β˜… 332 C++ 5d ago
bkaradzic / bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

β–² ~28/7d β˜… 18k C++ today
awawa-dev / HyperHDR

Next-gen open source ambient lighting system featuring a high-precision floating-point color pipeline breaking legacy RGB 24-bit limits. Includes advanced smoothing with inertia and adaptive temporal dithering for perfectly fluid, stable output to LEDs from any SDR or HDR video source. Supports Windows, macOS and Linux (x86/ARM).

β–² ~21/7d β˜… 2.2k C++ 6d ago
zgauthier2000 / fsr4-shader-performance-overrides

Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.

β–² ~21/7d β˜… 284 C today
ShyVortex / dlss-unlocked

Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.

β–² ~14/7d β˜… 874 Rich Text Format 1d ago
jedijosh920 / SWROTS-PC

Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.

β–² ~14/7d β˜… 75 C++ 12d ago
baldurk / renderdoc

RenderDoc is a stand-alone graphics debugging tool.

β–² ~7/7d β˜… 11k C++ 1d ago
tixl3d / tixl

TiXL is an open source software to create realtime motion graphics.

β–² ~7/7d β˜… 5.2k C# today
mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop and Wine

β–² ~7/7d β˜… 4.3k C++ 4d ago
OpenXRay / xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

β–² ~7/7d β˜… 3.6k C++ 2d ago
patriciogonzalezvivo / lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

β–² ~7/7d β˜… 3.5k GLSL today
microsoft / DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

β–² ~7/7d β˜… 2.9k C++ 1d ago
elishacloud / dxwrapper

Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

β–² ~7/7d β˜… 2.0k C 1d ago
julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

β–² ~7/7d β˜… 523 C++ today
michaeldale / velocity9x

A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.

β–² ~7/7d β˜… 64 C 1d ago
sp00nznet / redalert2-recomp

Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.

β–² ~7/7d β˜… 62 C 1d ago
Corfirean / modern-wow-renderer

Modern DirectX 9 graphics enhancement proxy (d3d9.dll) for World of Warcraft 3.3.5 (Ascension / WotLK)

β–² ~7/7d β˜… 41 C++ 19d ago
poncippg-spec / liquidDX11

Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.

β–² ~7/7d β˜… 29 C++ 1mo ago
microsoft / DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

β–² ~0/7d β˜… 6.8k C++ 22d ago
dotnet / Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

β–² ~0/7d β˜… 5.2k C# 3d ago
OGRECave / ogre

high-performance rendering backend (C++, Python, C#, Java)

β–² ~0/7d β˜… 4.7k C++ today
LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

β–² ~0/7d β˜… 2.6k C++ today
microsoft / DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

β–² ~0/7d β˜… 1.8k C++ today
microsoft / DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

β–² ~0/7d β˜… 1.8k C++ 1d ago
CrossGL / crosstl

Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V and Slang, from CUDA and HIP, and to WGSL, through the CrossGL IR

β–² ~0/7d β˜… 1.1k Python today
rbfx / rbfx

Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

β–² ~0/7d β˜… 1.0k C++ 1d ago
MethanePowered / MethaneKit

🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal

β–² ~0/7d β˜… 976 C++ 1mo ago
SuRGeoNix / Flyleaf

Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)

β–² ~0/7d β˜… 920 C# 1d ago
microsoft / DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

β–² ~0/7d β˜… 905 C++ 1d ago
doriaxengine / doriax

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

β–² ~0/7d β˜… 883 C++ today
skylicht-lab / skylicht-engine

Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.

β–² ~0/7d β˜… 774 C++ 3d ago
ClassicUO / ClassicUO

ClassicUO - an open source implementation of the Ultima Online Classic Client.

β–² ~0/7d β˜… 737 C# 5d ago
sergcpp / Ray

Embeddable physically based renderer

β–² ~0/7d β˜… 555 C++ 3d ago
NIGos / dlss5-bridge

DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.

β–² ~0/7d β˜… 313 C++ 7d ago
Read1dno / vesta

Open-source external Counter-Strike 2 cheat with DX11 ESP/chams, aim and trigger tools, grenade helper, Lua API, and Web Radar.

β–² ~0/7d β˜… 87 C++ 7d ago
coye2 / UNCANNY

UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.

β–² ~0/7d β˜… 78 24d ago
N0zoM1z0 / dx-ball

Reconstructing DX-Ball 1.07 with REA, backed by original-x86 differential tests and pinned MSVC byte-exact oracles.

β–² ~0/7d β˜… 75 Python today
4anw / DX11-Forcer

Roblox DirectX 11 Graphics Boost 2026: Fix Lag and Rendering Issues on Windows

β–² ~0/7d β˜… 70 HTML today

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