Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
Renovation Engine for DirectX Games
A native PC port of The Darkness (Xbox 360) for Windows, featuring DirectX 11 graphics, mouse and keyboard controls, and customizable settings.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Next-gen open source ambient lighting system featuring a high-precision floating-point color pipeline breaking legacy RGB 24-bit limits. Includes advanced smoothing with inertia and adaptive temporal dithering for perfectly fluid, stable output to LEDs from any SDR or HDR video source. Supports Windows, macOS and Linux (x86/ARM).
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.
RenderDoc is a stand-alone graphics debugging tool.
TiXL is an open source software to create realtime motion graphics.
Overlay for running GPU shaders on top of Windows desktop and Wine
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Modern DirectX 9 graphics enhancement proxy (d3d9.dll) for World of Warcraft 3.3.5 (Ascension / WotLK)
Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.
3D engine with modern graphics
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
high-performance rendering backend (C++, Python, C#, Java)
A modern cross-platform low-level graphics library and rendering framework
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
DirectXTex texture processing library
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
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The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Community-driven advanced graphics modifications for AE, SE and VR.
Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V and Slang, from CUDA and HIP, and to WGSL, through the CrossGL IR
High-Performance Rendering Framework on Stream Architectures
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Easy to integrate memory allocation library for Direct3D 12
π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
DirectXMesh geometry processing library
Engineering specs for DirectX features.
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
A modern cross-platform low-level graphics API
Official DirectX headers available under an open source license
ClassicUO - an open source implementation of the Ultima Online Classic Client.
OGSR Project - Evolution of X-Ray Engine
A high performance Vulkan/DX12 game engine in C++ & C#
Embeddable physically based renderer
π¦ GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
Free offline Windows interface built with C++20, Dear ImGui, Win32, and DirectX 11.
Open-source external Counter-Strike 2 cheat with DX11 ESP/chams, aim and trigger tools, grenade helper, Lua API, and Web Radar.
UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.
Reconstructing DX-Ball 1.07 with REA, backed by original-x86 differential tests and pinned MSVC byte-exact oracles.
Roblox DirectX 11 Graphics Boost 2026: Fix Lag and Rendering Issues on Windows