Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs
Def Jam: Fight for NY PC port β static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
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RenderDoc is a stand-alone graphics debugging tool.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Windows app that mirrors iPhone and iPad screens over USB or AirPlay with local D3D11 rendering, audio capture, and OBS output.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.
Play Nintendo Switch games natively on Xbox Series X: an Eden port with its own Direct3D 12 renderer, a console-style library, one-button mods and cheats, and self-updating signed releases. Beta.
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
DirectXTex texture processing library
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Easy to integrate memory allocation library for Direct3D 12
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
A modern cross-platform low-level graphics API
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Blue Archive-inspired Windows desktop click effects & cursor trailο½θθζ‘£ζ‘ι£ζ Ό Windows ζ‘ι’ηΉε»ηΉζδΈιΌ ζ ζε°Ύο½C++ Β· D3D11 Β· DirectComposition
A comprehensive collection of open source C++ samples for Direct3D 11, Direct3D 12, OpenGL 4, Vulkan 1, Metal 3 and OpenAL 1.
Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
High-performance C++20 research framework for Source 2. Features sub-tick angle decoupling, multiplex hitscan tracing, dynamic lag record reconstruction, and Direct3D overlay rendering.
Play Windows games from your Steam library on Apple Silicon Macs. Open source: native arm64 Wine, FEX and Metal, no Rosetta.
Native Windows file manager with a zoomable filesystem canvas. C#/.NET, Direct3D 11, colour Tags and split view.