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Search: direct3d Β· clear

OpenSmash-Ultimate / WindowSmash

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

β–² 314/7d β˜… 332 C today
lonewolf0622 / HelixSR

Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs

β–² ~91/7d β˜… 758 3d ago
vyanhursky / DefJamFFNY-recomp

Def Jam: Fight for NY PC port β€” static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.

β–² ~49/7d β˜… 118 Python 1d ago
SulphurS16 / ACFA-Port

Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.

β–² 47/7d β˜… 49 C++ 4d ago
SulphurS16 / AC4-Port

Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.

β–² 35/7d β˜… 36 C++ 5d ago
shuigubanana / City-Construction-Crew

都市施ε·₯隊 / City Construction Crew β€” C++・Direct3D 11γ«γ‚ˆγ‚‹δ½“η΄ η ΄ε£Šγ‚²γƒΌγƒ γ€‚

β–² ~14/7d β˜… 36 C++ 20d ago
baldurk / renderdoc

RenderDoc is a stand-alone graphics debugging tool.

β–² ~7/7d β˜… 11k C++ 2d ago
stride3d / stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

β–² ~7/7d β˜… 7.9k C# today
amerkoleci / Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

β–² ~7/7d β˜… 1.2k C 17d ago
NoRain211 / doaxvb-re

Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.

β–² ~7/7d β˜… 202 C 1d ago
zmodelerlover / OpenNR-ReShade

AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.

β–² ~7/7d β˜… 115 C++ 3d ago
michaeldale / velocity9x

A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.

β–² ~7/7d β˜… 64 C 1d ago
NspxMiguel / NXbox

Play Nintendo Switch games natively on Xbox Series X: an Eden port with its own Direct3D 12 renderer, a console-style library, one-button mods and cheats, and self-updating signed releases. Beta.

β–² ~7/7d β˜… 43 C++ today
apitrace / apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

β–² ~0/7d β˜… 2.9k C++ 2d ago
LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

β–² ~0/7d β˜… 2.6k C++ today
narzoul / DDrawCompat

DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11

β–² ~0/7d β˜… 1.4k C++ 7d ago
microsoft / DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

β–² ~0/7d β˜… 905 C++ 1d ago
glampert / debug-draw

Immediate-mode, renderer agnostic, lightweight debug drawing API.

β–² ~0/7d β˜… 540 C++ 29d ago
2600th / dlss5-video-player

Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.

β–² ~0/7d β˜… 202 C++ 3d ago
GiZcesi / OpenTricky

OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.

β–² ~0/7d β˜… 109 C 8d ago
CialloKing / ba-click-fx-desktop

Blue Archive-inspired Windows desktop click effects & cursor trailο½œθ”šθ“ζ‘£ζ‘ˆι£Žζ Ό Windows ζ‘Œι’η‚Ήε‡»η‰Ήζ•ˆδΈŽιΌ ζ ‡ζ‹–ε°Ύο½œC++ Β· D3D11 Β· DirectComposition

β–² ~0/7d β˜… 102 C++ today
arabasso / gamedev

A comprehensive collection of open source C++ samples for Direct3D 11, Direct3D 12, OpenGL 4, Vulkan 1, Metal 3 and OpenAL 1.

β–² ~0/7d β˜… 79 C++ 2mo ago
dttdrv / mullion

Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.

β–² ~0/7d β˜… 51 C++ 2d ago
Kuan-Mi / UnityDLSSNR

UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.

β–² ~0/7d β˜… 46 C++ 1mo ago
ChoppDev / AlterEgo-CS2

High-performance C++20 research framework for Source 2. Features sub-tick angle decoupling, multiplex hitscan tracing, dynamic lag record reconstruction, and Direct3D overlay rendering.

β–² ~0/7d β˜… 36 C++ 1mo ago
Broyojo / hadron

Play Windows games from your Steam library on Apple Silicon Macs. Open source: native arm64 Wine, FEX and Metal, no Rosetta.

β–² ~0/7d β˜… 36 C 1d ago
So2K / UltraExplorer

Native Windows file manager with a zoomable filesystem canvas. C#/.NET, Direct3D 11, colour Tags and split view.