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hezhixin15 / DLSS5-Swapper-Chinese

DLSS 5 Swapper 中文增强版:全界面与游戏内叠加层完整汉化,并修复部分游戏自带 D3D12 运行时被误判冲突导致无法安装的问题

▲ ~49/7d ★ 178 JavaScript 20d ago
bkaradzic / bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

▲ ~28/7d ★ 18k C++ today
gfx-rs / wgpu

A cross-platform, safe, pure-Rust graphics API.

▲ ~14/7d ★ 18k Rust today
jlrouzies-fr / DLSS5-Feeder

DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.

▲ ~7/7d ★ 1.1k C++ 4d ago
aufkrawall / dlssdl

Check NVIDIA NGX update servers for DLSS SR / RR / FG and Streamline updates and download them with proper consumer file names (egui, D3D12 renderer)

▲ ~7/7d ★ 34 Rust 1mo ago
crosire / reshade

A generic post-processing injector for games and video software.

▲ ~0/7d ★ 5.6k C++ 28d ago
apitrace / apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

▲ ~0/7d ★ 2.9k C++ 2d ago
LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

▲ ~0/7d ★ 2.6k C++ today
axmolengine / axmol

Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).

▲ ~0/7d ★ 1.5k C++ 2d ago
MethanePowered / MethaneKit

🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal

▲ ~0/7d ★ 976 C++ 1mo ago
arcships / light-ocr

Fast, offline OCR for Node.js & C++. PP-OCRv6 with Core ML / WebGPU hardware acceleration — recognize text in images with confidence scores & coordinates. npm: @arcships/light-ocr

▲ ~0/7d ★ 643 C++ 14d ago
2600th / dlss5-video-player

Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.

▲ ~0/7d ★ 202 C++ 3d ago
coye2 / UNCANNY

UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.

▲ ~0/7d ★ 78 24d ago
siddoff / Minecraft-Ring

Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.

▲ ~0/7d ★ 69 Java 15d ago
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

▲ ~0/7d ★ 53 C++ 2mo ago
xikarioz / Smooth-Motion-RTX30

Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.

▲ ~0/7d ★ 53 28d ago
Kuan-Mi / UnityDLSSNR

UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.

▲ ~0/7d ★ 46 C++ 1mo ago
AlanBacker / dlss5-vk-bridge

Vulkan port of the DLSS 5 DX11 bridge: run a D3D12-only DLSS 5 Neural Rendering add-on in a Vulkan game

▲ ~0/7d ★ 34 C++ 1mo ago
kwstasg / Unreal-Revived

Playable on desktop or in native VR. Modernized Unreal Gold for Windows with DirectX 12, refreshed UI, 4K and gamepad support.

▲ ~0/7d ★ 34 C++ 22d ago
NIGos / dlss5-d3d12-fix

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain