DLSS 5 Swapper 中文增强版:全界面与游戏内叠加层完整汉化,并修复部分游戏自带 D3D12 运行时被误判冲突导致无法安装的问题
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Making it easier to work with shaders
A cross-platform, safe, pure-Rust graphics API.
RenderDoc is a stand-alone graphics debugging tool.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Check NVIDIA NGX update servers for DLSS SR / RR / FG and Streamline updates and download them with proper consumer file names (egui, D3D12 renderer)
A generic post-processing injector for games and video software.
A modern cross-platform low-level graphics library and rendering framework
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Easy to integrate memory allocation library for Direct3D 12
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A modern cross-platform low-level graphics API
Official DirectX headers available under an open source license
Fast, offline OCR for Node.js & C++. PP-OCRv6 with Core ML / WebGPU hardware acceleration — recognize text in images with confidence scores & coordinates. npm: @arcships/light-ocr
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.
Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.
Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.
Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
Vulkan port of the DLSS 5 DX11 bridge: run a D3D12-only DLSS 5 Neural Rendering add-on in a Vulkan game
Playable on desktop or in native VR. Modernized Unreal Gold for Windows with DirectX 12, refreshed UI, 4K and gamepad support.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain