Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Official mirror of Blender
Every motion dataset in one place: 3D previews, measured hours, quality red flags. Human bodies, hands, interaction, animals, objects and robots.
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
Open3D: A Modern Library for 3D Data Processing
blazing fast implicit surface evaluation
Unified particle solver for fluid and rigid bodies based on Position Based Dynamics
Productive, portable, and performant GPU programming in Python.
Tutorial for the Vulkan graphics and compute API
Advanced shading language for production GI renderers
Graphic Engine & Game Engine lists
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A library for differentiable robotics on manifolds.
3D Procedural Game Engine Using OpenGL
An implementation of OpenGL 3.x-ish in clean C
[ECCV 2026] Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
Simple Open-source Ray Tracer
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Specification and reference implementation for the OpenPBR Surface shading model
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
powerful cad kernel for web
π§π»ββοΈA list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Best AI Roblox Clothing Compiler 2026: Turn Text Prompts Into Pixel-Perfect Outfits
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
Official data, training, and inference code for RenderFormer (SIGGRAPH2025) and RenderFormer-V2 (ECCV2026)