Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
AFL++ is a state-of-the-art fuzzer, and #1 in benchmarks. It was originally based on AFL. Today it comes with qemu 5.1, collision-free coverage, enhanced laf-intel & redqueen, AFLfast++ power schedules, MOpt mutators, unicorn_mode, and a lot more!
π₯ Collision is a beautiful error reporting tool for command-line applications
A contact solver for physics-based simulations involving π shells, πͺ΅ solids, πͺ’ rods, π§± rigid bodies and β³ sand.
Deprecated collision-resistant id spec. Insecure because it leaks timestamps. Use cuid2 instead.
I have created this addons for export asset from Blender to Unreal Engine
Flexible Collision Library
DART: Dynamic Animation and Robotics Toolkit
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
:sunglasses: A curated list of awesome collision detection libraries and resources
Godot Rapier Physics β 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Optimal Reciprocal Collision Avoidance (C++)
2D and 3D collision-detection library for Rust.
Optimal Reciprocal Collision Avoidance (C#)
LITIENGINE πΉ The Java 2D game engine.
An extension of the Flexible Collision Library
DJI Payload SDK Official Repository
Ultracopier acts as a replacement for files copy dialogs. Features: play/pause, speed limitation, on-error resume, error/collision management ...
CRAP: Cycloidal Reducer Algorithm & Parametrizer. Parametric cycloidal gearbox generator (build123d): give it bearings, motor, ratio and eccentricity; get collision-checked, toleranced STEP/STL parts and a live 3D web GUI.
Four Claude Code mods: Cache Keeper, Recording Mode, Goal Meter, and Collision Guard
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
Batch-rename files and folders from a Bash terminal menu or Nemo right-click: live preview, templates, EXIF dates, collision-safe moves and undo.
Blender extension and standalone script for converting terrain meshes into MuJoCo HField collision assets and MJCF scenes.
Keeps large enemy corpse collisions aligned with their bodies and curbs renewed ragdoll movement that can occur in vanilla.