Skills for semi-autonomous 3D asset creation in Blender with Codex and Claude Code: visual self-review, iterative fixes, and verified exports.
Asset extraction tool for unity games, supports many encrypted titles including all Hoyoverse ones (*゚∀゚*)
Fully local, agent-callable text-to-3D game asset pipeline: Qwen-Image-2512 -> Pixal3D (TRELLIS.2) -> Blender/meshoptimizer, FastAPI + CLI + MCP, Docker Desktop, RTX 5090