new-experement / blender-asset-studio
git clone https://github.com/new-experement/blender-asset-studio.git
Skills for semi-autonomous 3D asset creation in Blender with Codex and Claude Code: visual self-review, iterative fixes, and verified exports.
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LanguagePython
LicenseMIT
Created2026-10-19 (1d ago)
Last push1d ago
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README excerpt
# Blender Asset Studio Skills for creating and refining editable 3D assets through Blender MCP, with visual reference review, actionable repairs, geometry diagnostics, and verification of actual exports. This repository contains **two separate adaptations**: | Environment | Skill | |---|---| | Codex | codex/blender-asset-studio — version **1.3.0**, with instructions, templates, and diagnostic scripts | | Claude Code | claude-code/blender-asset-studio — instructions for Claude Code | Both versions derive style, dimensions, camera assumptions, and production constraints from the task and the relevant project. Their capabilities differ: the Codex package includes an Imagegen workflow, while the Claude version describes its own available tools. Install the adaptation for your environment. ## Installation Install Blender and configure Blender MCP in your chosen agent first. This repository does not install Blender, the MCP server, or an image generator. [code] The following commands are for a fresh installation. If the destination already exists, preserve your current version or choose another location first. ### Codex Copy the complete package, including its supporting directories: [code] If you use a custom `CODEX_HOME`, install into its `skills` directory instead. Invoke with: [code] ### Claude Code [code] Invoke with: [code] ## Features - Task clarification, reference intake, and visual direction selection. - A finished representative pilot before expanding the method to the whole asset. - Whole-object and corresponding-region comparisons against the target. - Measurable repairs followed by inspection of fresh results. - Visibility, support/contact, unwanted interpenetration, and working-clearance checks. - Separate artistic acceptance, source technical checks, and export verification. AAA quality is not guaranteed. If the repair budget is exhausted, preserve the best candidate and identify unresolved defects. Technical validity does not replace artistic acceptance. ## Testing the Codex package The comparison tests require Pillow. Supply the path to your Blender executable: [code] Tests create temporary fixtures in separate background processes without connecting to a live Blender scene. Diagnostics do not automatically repair models. Contact does not prove freedom from penetration; sampling cannot guarantee detection of every collision, and one saved frame does not verify an entire motion. See each adaptation's instructions for details. ## License MIT.