3D engine with modern graphics
A modern cross-platform low-level graphics library and rendering framework
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Easy to integrate memory allocation library for Direct3D 12
A modern cross-platform low-level graphics API
Official DirectX headers available under an open source license
A high performance Vulkan/DX12 game engine in C++ & C#
Embeddable physically based renderer
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.
Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.
Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
DLSS 5 Neural Rendering for World of Warcraft (WoW) on NVIDIA RTX 40/50 β a safe overlay with no DLL injection, no hooks and no ReShade next to Wow.exe. Free and open source.