Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
WebGL2 powered visualization framework
MapLibre GL JS - Interactive vector tile maps in the browser
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
Explore and Troubleshoot your WebGL scenes with ease.
Browser-based visual editor for building WebGL, WebGPU, WebXR apps
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
A comprehensive macromolecular library
TypeScript/JavaScript 3D maps and geospatial data visualization engine library
It can load and render cool animation effects
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
GT-VBAO ambient occlusion for three.js WebGPU and WebGL2 (TSL)
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
在网页上使用液态玻璃,CDN引入,任何人都能用
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.
A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.