Give a coding agent a brief, not a chat, and it works on its own across sessions. Includes an example run: an open-world city built in a real game engine with no human help. In early development.
Open-source AI agent that operates the Unreal Editor — levels, blueprints, materials, C++.
MIT-licensed TypeScript runtime for AI-native game characters and worlds, with durable state, reliable actions, memory, tools, and Unity, Godot, and Unreal Engine integrations.