Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
WebGPU for Python
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Calibrated 151M Non-Autoregressive Decision Engine beating TypeSafe Jev & Laya on LocalLLaMA/typed-decisions (77.10% acc, 0.0636 Brier, 0.0144 ECE)
A small neural model for parsing date & time
Non-autoregressive decision engine on ModernBERT (151M) with calibrated uncertainty (RLCD), TypeSafe AI Jev benchmark audit, and in-browser WebGPU playground
Cross-platform .NET performance engineering skill for coding agents, covering CPU, memory, GC, benchmarking, concurrency, startup, native profiling, GPU rendering, and production diagnostics on macOS, Windows, and Linux.
Restore full Google Chrome hardware acceleration (OpenGL, WebGL, WebGPU) on legacy Mac GPUs running macOS Sequoia & Sonoma via OCLP
A procedural Three.js WebGPU recreation of Monica's apartment from Friends.
The boot animation of the original Xbox reconstructed from the retail BIOS alone, and rebuilt from that reconstruction as a standalone renderer with a WebGPU front end.