Official repository for MOSS-Image, a 5B-parameter base DiT model with high-quality text rendering, layout generation, and efficient fine-tuning.
SolarRenderer: Few-Step Generative Reference Rendering
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20β1.21. Forge & Fabric support, clean modular structure.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A PyTorch Library for Accelerating 3D Deep Learning Research
Library and command-line utility for rendering projects templates.
Implementation of papers in 100 lines of code.
A high-performance ASCII video rendering engine featuring real-time WebSocket binary streaming and an isolated compiler for serverless static generation. Built for low-latency 30 FPS playback on HTML5 Canvas.
Matrix-Game 4.0: Streaming Neural Rendering for Playable Games
Tweak the form field rendering in templates, not in python-level form definitions. CSS classes and HTML attributes can be altered.
A flexible forms validation and rendering library for Python.
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
DLSS 5 NR on your whole Windows desktop, in real time with Boost, FG, etc. RTX 30/40/50, 12 languages, user presets, recording with audio, one-window mode.
WebGL 3D plotting for Jupyter: meshes, isosurfaces, volumes, voxels and point clouds from NumPy arrays, with a path-traced cinematic renderer.
A render management system you can deploy for visual effects and animation productions.
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
Differentiable optical lens simulator for end-to-end computational imaging.
(SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings
Streamlit Component for rendering Folium maps
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
Create high-fidelity Codex companions from 2+ photos with local open-weight neural editing and no OpenAI API key.
NVIDIA DLSS 5 Neural Rendering (NGX feature 18) as ComfyUI nodes. Enhance image batches and video files with the real neural renderer, with optional upscaling.
Cross-platform DICOM viewer for CT, MRI & PET/CT with MPR, 3D, fusion, editable segmentation and local AI auto-segmentation via TotalSegmentator.
Real-time generative rendering for interactive worlds, from any visual reference.
[ECCV 2026] FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors
A collection of real-time ASCII rendering experiments built with Python, mathematics, and terminal graphics.
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Premiere-inspired PySide6 director studio for MiniMax H3 Ref2VA with AI shot planning, semantic media enrichment, timeline prompt reconciliation and shot-aware long-video rendering through ComfyUI.
ComfyUI custom nodes for DLSS 5 Neural Video & Image Enhancer with Frame Interpolation
SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering
UltraText Bench: A Comprehensive Bilingual Benchmark for Evaluating Visual Text Rendering in Image Generation
Agent-friendly Markdown-to-video automation pipeline with reproducible rendering and pluggable media providers.
GPU-native NVIDIA video enhancement, restoration, temporal analysis, and experimental DLSS 5 Neural Rendering nodes for ComfyUI.
DLSS 5 Neural Rendering on an Intel Xe2 iGPU: an independent reimplementation of the inference pass, running in a real game through a Vulkan layer. Code only. No NVIDIA binaries, no weights.
Build fonts for Xteink e-readers running CrossPoint, and tune them with live preview
Metal-native differentiable 3D Gaussian Splatting for Apple Silicon: fused forward+backward rasterizer on PyTorch MPS, no CUDA anywhere.
Native Windows PC recompilation of Jet Force Gemini with modern mouse/keyboard and controller controls, high-refresh rendering, and easy setup. Playable release available. Requires your own game ROM; no game assets included.
DeepSeek Harness plugin for complete Blender 3D modeling, reconstruction, rendering, validation, and export workflows
Turn real-estate listing photos into a 3D house model and a cinematic walkthrough video. Photo camera solving, procedural Blender (bpy) modeling, virtual staging, headless Cycles rendering and photo-vs-render comparison films.
Real-time AI creative preview plugin for Cinema 4D
Official data, training, and inference code for RenderFormer (SIGGRAPH2025) and RenderFormer-V2 (ECCV2026)
Official code for InfoVis: one 9B model for slide image generation and editing, with the VisSlideBench benchmark and 15M+ training records.
Create original image-based narration animations with semantic motion, continuous micro-expressions, TTS, and deterministic rendering.
Self-hosted sheet music server: organize, search, and practice from your own library β PDF reader plus interactive notation/tab rendering
Cross-platform .NET performance engineering skill for coding agents, covering CPU, memory, GC, benchmarking, concurrency, startup, native profiling, GPU rendering, and production diagnostics on macOS, Windows, and Linux.
DLSS 5 AIO β official NVIDIA DLSS DLLs (310.7.129) + DLSS 5 Neural Rendering runtime + DLSS5-Swapper & DLSS5-Feeder: DLSS 5 on any game (64/32-bit, D3D9, Vulkan)
Blender neural rendering demo built with GPT-6 Astra + H3 Max. One gray ship, four AI styles, updating as geometry grows.
Create reference-adapted hand-drawn follow-along videos with nib-synchronized motion, TTS, subtitles, and deterministic rendering.
Unofficial Windows ComfyUI nodes for NVIDIA DLSS Super Resolution and experimental Neural Rendering, with still and video workflows.
An efficient WMP-based visual locomotion framework for Unitree Go1 with NVIDIA Warp depth rendering and Sim-to-Sim/Sim-to-Real deployment.
AI music composition skill with a Python DSL, musical diagnostics, and deterministic multi-track MIDI rendering.