Non-autoregressive System 1 decision engine. Typed choice, score and yes/no decisions over any text in a single forward pass, in 100+ languages, with a router that picks the right checkpoint per request.
A playable preview of Forza Horizon static recompilation
Matrix-Game 4.0: Streaming Neural Rendering for Playable Games
Laya typed decisions on Linux x86_64 via ONNX Runtime
Trace-native CI/CD for AI agents: grade production traces, cluster failures, freeze them into replayable regression tests, and block PRs that regress. Self-hostable.
MeshAxiom: An Agent-Native 3D Foundation Stack for Programmable Worlds
Native Windows PC recompilation of Jet Force Gemini with modern mouse/keyboard and controller controls, high-refresh rendering, and easy setup. Playable release available. Requires your own game ROM; no game assets included.
Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
The open-source governance layer for AI agents: write the rules declaratively, Bernstein enforces them and produces the verifiable, replayable record. Free, Apache-2.0. https://bernstein.run
微信聊天分析工具,支持本地 Laya 与 API 模型,提供意图识别、情绪感知、人物画像、群聊画像、好感度分析和 MBTI 聊天推测。
Curated list of games rebuilt inside other games — cross-game mechanics, engine/runtime mashups, playable ports, and verified viral projects.
🎮 AI-powered game studio in your browser. Turn ideas into playable browser games via multi-round dialogue — from single-file HTML to Vite/React and Phaser projects. Describe, iterate, playtest, and publish — zero coding required. 中文:浏览器里的 AI 游戏工作室。通过多轮对话生成可玩浏览器游戏,支持单文件 HTML 与 Vite/React、Phaser 等工程。描述、迭代、发布——无需写代码。
Open-source AI Security Operations Center: alert fusion, LLM-agent triage, MITRE ATT&CK investigation, and a replayable decision ledger for every agent step. Self-hostable, runs with no API keys, MIT licensed. Ships an MCP server for Claude, Cursor and Continue.
Local Laya typed decisions on Apple Core ML and Neural Engine. Validated ports, ~5 ms short decisions on M3 Max, reproducible speed and energy benchmarks.
Laya is an open-source, local-first AI notification command center that aggregates Slack, Gmail, GitHub, Jira, Notion, Outlook, Calendar (and more) notifications using local LLMs via Ollama and LM Studio. Supports cloud models via BYOK.
One CLI for all your robots. Connect them, command them, and let them work together, each with an LLM for a brain (Claude, OpenAI, Gemini, Grok, or local via Ollama or vLLM), VLAs for arms and decision LLMs (Jev, Laya, Kev). Drives Microduck, Open Duck Mini, LeRobot, XLeRobot, AlohaMini, ToddlerBot, or any ROS 2 base from a laptop, offboard.
System 1 decision models (Jev, Laya, Cua-S1) as brain for agents: Browser use, computer use, games and robotics
A self-hosted API and web interface for Laya’s structured decision models, compatible with the TypeSafe Jev API format.
PROWBench: evaluating whether video models faithfully render what a program specifies.
🎮 Tencent Game-Creation-Agents (GCA) is an end-to-end pipeline that turns a natural-language idea into a playable, verified browser game.
Dohnuts builds small multimodal models for direct decisions. -> System One model
Native MLX runtime for Laya typed decision models — 7–14 ms short decisions on M3 Max. No text generation, PyTorch, or cloud API.
Official implementation of EVOKE: Endless Interactive World with Bounded State and Long-Horizon Supervision. A three-step, CFG-free interactive world model. SOTA on WBench.
Full-stack open-source interactive long-horizon world model.
Intent compiler for AI agents — converges vague requests into typed IntentSpec contracts (probe, ask, or halt before routing), the input layer for routers and typed-decision models like Jev & Laya
Official Implementation for WorldSculpt: Generating Compositional Worlds from Grounded Videos
Calibrated 151M Non-Autoregressive Decision Engine beating TypeSafe Jev & Laya on LocalLLaMA/typed-decisions (77.10% acc, 0.0636 Brier, 0.0144 ECE)
VibeGame: Vibe Your Dream Game -- An open-source self-evolving multi-agent framework with an AI-Native game engine that turns your natural language into a fully playable 2D web game and edit it any way you want, built on Claude Code & Codex.
Same as jev-ultrafast but using Laya
Evidence-first runtime for a wheeled mobile household robot with bounded actions, replayable events, and fail-closed verification.
Automatically transforms mixed song recordings into playable five-piece school band arrangements through audio separation, music transcription, arrangement, and difficulty adjustment. Outputs include MIDI, print-ready PDF scores, and editable MuseScore (.mscz) files.将混音歌曲音频自动分轨、扒谱并改编为适合五人校园乐队演奏的伴奏总谱,支持难度调整,并输出 MIDI、PDF 总谱和可编辑的 MuseScore(.mscz)文件。
Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
AI coding agent with one Python core and three front-ends — headless CLI, Textual TUI, and an Electron desktop. Works with any OpenAI-compatible API, with risk-tiered permissions, event-sourced replayable sessions, and a fail-closed OS-level sandbox.
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
Laya vs Jev: local MLX and hosted AI decisions playing T-Rex side by side, with live metrics and replay recording
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Agent evals and guardrails as Jev decisions: one request per trace, a fraction of a cent, fast enough for the agent loop. Runs locally with Kev or Laya.
Image inputs for Laya: calibrated, non-generative typed decisions over images + text (SmolVLM-256M backbone)
Open Film Skills: 21 independent modules for story, directing, visual assets and AI-film production, with research galleries and playable 3D previs.
Local proxy that learns your app's typed LLM decisions and answers them with a Laya head. Jev and OpenAI compatible.
Lunar Modulator — INTERGALACTIC MODULATION STATION. Open firmware for the M-VAVE FM-1: sound engines, a sequencer and a playable browser simulator. Preview: Lunar has not run on an FM-1 yet.
OpenCV 与判定模型(Laya / Jev)结合的本地工作台:OpenCV 看图测量,硬规则管数字,模型下结论。用于水果采摘、杂草与害虫监测、钢管和纺织物质检。 | OpenCV + Laya/Jev decision models in a one-click local workbench: OpenCV measures, hard rules settle the numbers, the model gives the verdict. For agriculture and quality inspection.
A database-agnostic Agentic GraphRAG framework using swappable System One models (local Laya / cloud Jev). A plug-and-play intelligence layer featuring a complete 4-phase pipeline, continuous evaluation and custom A* traversal for any graph database.
Official repository for “HelloWorld: Enabling Socially Interactive Characters in Video World Models”. Huggingface: https://huggingface.co/papers/2608.05070
Self-evolving cognitive decision engine & TypeSafe Jev alternative. Deliberative decision flywheel ('explore first, crystallize later' System 2→1) with 100% option-order invariance. Typed probabilistic API (Choice, Noul, Score) for Open LLMs, Laya (ModernBERT), & commercial Jev with calibrated logprobs and adaptive safety guards.
Nerve is a supervisory nervous system for Hermes agents, adding typed System One decisions, ranking, verification, token-aware oversight, and an opt-in tool gate powered by TypeSafe Jev or Open Source Laya
Open-source, evidence-gated pipeline from one concept image to a rigged, textured, animation-ready UE5 character: Hunyuan3D geometry and PBR, Blender retopo/UV/rig, UE 5.8 import verification and a playable gallery. Rigs with or without Auto-Rig Pro.
Free local guardrail for AI coding agents: every tool_call judged on-device (regex + Laya), allow/review/block
A Unified Benchmark Suite for Interactive Video World Models
Static recompilation of Dragon Ball GT: Final Bout (SLUS-00493) for Windows. Bring your own disc. Playable v0.1.0 with stretch-only widescreen, Vulkan and LAN/direct-IP netplay.
离线可用的本地类型化决策:4 核 CPU 单题 15.6ms。Local & offline Jev / System One inference on CPU — ONNX + INT8, no torch at runtime. 支持 laya / kev / PlayJev
A compiler-driven simulator for M5Stack StopWatch (C152) firmware: the production C++ runs on your Mac with the device's own font metrics, replayable sessions, and golden frames.
EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling