A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
The React Framework
Quasar Framework - Build high-performance VueJS user interfaces in record time
A declarative, HTML-based language that makes building web apps fun
A BPMN 2.0 rendering toolkit and web modeler.
A renderer agnostic two-dimensional drawing api for the web
Official Firecrawl MCP server, the context API for AI agents: search, scrape, and interact with the web, plus parse, crawl, map, Agent and Monitor, from any MCP client.
Client-side HTML-to-PDF rendering using pure JS.
Browser extension for rendering an isometric pixel art version of your GitHub contribution graph.
Vector and raster maps with GL styles. Server side rendering by MapLibre GL Native. Map tile server for MapLibre GL JS, Android, iOS, Leaflet, OpenLayers, GIS via WMTS, etc.
The missing application layer for HTML
Renderer for 3D Tiles in Javascript using three.js, Babylon.js, and r3f
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
The open source code of this project is used for userscripts (油猴脚本) for desktop browsers, including Font Rendering (Customized) (字体渲染(自用脚本)- Font Rendering.user.js), and Search Engine Assistant (优雅的搜索引擎助手 - Google & Baidu Switcher.user.js), etc.
Physically-Based Rendering in glTF 2.0 using WebGL
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Source code for privacytests.org. Includes browser testing code and site rendering.
A Fine-Grained Runtime for Performant DOM Rendering
Lazy load images using Intersection Observer, apply progressive rendering and css animations.
A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
Spatial Audio Rendering on the web.
PURE Unobtrusive Rendering Engine for HTML
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
📄 Universal rendering for Preact: render JSX and Preact components to HTML.
Markdown rendering + Latex extras (equations, tables, ...), with conversion features, for the scientific community
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
React server side rendering support for Fastify with Next
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
Production pipeline and Claude Code skill for Vocaloid-style hand-drawn (手書き) lyric music videos: deterministic Canvas2D/WebGL2 animation engine, JIZURA lyric motion, AI illustration, Blender toon 3D, headless rendering to 16:9 and 9:16.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
去掉渲染限制,让网页端chatgpt直接飞起来 Remove rendering limits and make web ChatGPT fly.
DeepSeek Harness Web UI plugin for streaming rendering and scroll handling.
Experimental deterministic rendering toolkit for HyperFrames video delivery
ZkCanvas provides a distributed, high-performance platform for real-time data processing and rendering, scalable across multiple server clusters.
InfernoCanvas utilizes a highly scalable, distributed architecture to deliver rendering and multi-threaded processing through its robust Graphics Platform.
Create and refine Blender product scenes in DSH: editable recipes, model imports, real previews, saved revisions and PNG/MP4 delivery.
Motion graphics as a pure function of time — Canvas 2D scenes, headless-Chrome rendering with motion blur, ffmpeg, synthesized sound, and a brief-to-video prompt for coding agents.
Paginated document editor (Tiptap v3 + Vue 3): multi-section layout, WYSIWYG soft pagination, headers/footers with odd/even variants, template params, staged signatures, and a server-side finalized PDF rendering pipeline
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.