๐ฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
a modern & lightweight HTML5 game engine
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Tiny fast 2D/3D HTML5 game engine with many features and no dependencies.
Free, open source game engine online
Curated, CC0 reference hub for 3D, VFX, and game dev. 3,400+ tools, assets, and tutorials across 12 sections. Searchable, filterable, free.
A foundational Haxe framework for cross-platform development
Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor)
Custom ComfyUI nodes for film grain, color matching, and video enhancement.
GoNorth is a story and content planning tool for RPGs and other open world games.
Reldens - You can make it - Open Source MMORPG Platform
Unity MCP Server โ 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
A visual workspace for game narratives and NPCs. Build worlds, arrange scenes and characters, edit branching dialogue, review AI drafts, and rehearse stories. Collaborate with your own AI through bilingual Skills.
Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.
A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.