A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
Open-source game technology for the browser: a hand-written WebGL2 renderer, file-format readers, and the test and build tooling around them. All of my code is MIT-licensed and free on GitHub.
A playful procedural 3D kitten generator built with Three.js.
20+ custom cursor effects for developers with live interactive previews, copy-paste code snippets, AI prompts, and a full config panel. Built with React + Canvas API.
Browser-based 3D previs workspace for storyboarding, camera blocking, character posing and keyframes
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
LumiField 沉浸式 Windows 音乐播放器 · GPL-3.0-only
长风 Long Wind — a real-time wuxia action game in the browser (three.js). Every line of code written by Claude Opus 5.5; the first playable version in about a day.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Gesture-controlled 3D models made of 200k glowing GPU particles. MediaPipe hand tracking + hand-written WebGL2, runs in the browser.
WebGL dither carousel on a vertical helix. Fully tunable in the browser.
The real universe, drawn entirely in ASCII. An explorable WebGL atlas from Earth to the edge of the observable universe.
A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
基于 three.js r160 的电影级交互式 WebGL 体验:行星发动机、赤道转向阵列、太空电梯, 以及一部讲述地球离开太阳系的影片。
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.
Claude Opus 5.5 video prompts for motion graphics, explainers, 3D scenes and interactive demos. Browse by use case, with previews, required inputs and tools.
Figures the community made with Anatomy, each rebuilt from source in a locked sandbox. Submit yours through your agent or a Gist.
Mac 桌面上的活场景:一个能钓鱼的水族箱,一只追着鼠标扫帚咬的垂耳兔。开源,macOS,Three.js。
霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
🧊 300+ source-backed GPT-6 Astra 3D prompts with WebP/WebM results, X sources, and creator attribution—for Blender, Three.js, games, CAD, and agents.
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.
A scroll-driven Three.js soda-can showcase built by GPT-5.6 Sol Ultra in 20–30 minutes.
A browser game to learn prompt engineering by playing — explore a world and solve challenges by writing prompts. Techniques from OpenAI, Anthropic, Google & xAI, each cited.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
ICE WORKS — WebGL particle assembly and viscous portfolio carousel
SUVA / 地质大学博士说AI / 苏哇科技 · Source-available gemstone faceting workbench. New original material: personal non-commercial use only. Technical support and test group in the app.
Explore original loading button animations built with WebGL, SVG, Canvas and CSS—each with its own status message and motion system.
Live2D creation workflow for Codex and AI agents, with PSD/PNG rigging, anime upscaling, Core/WebGL validation, and an example model for VTube Studio.
GeoCrafter: GeoGuessr meets Minecraft. A Minecraft-style block game inside Google Street View and real 360° street photos: build, dig and blow up real streets in your browser. Formerly Street Craft.
Reusable Codex Skills for production-ready React UI motion: particle text and olive silk WebGL backgrounds.
Editable motion-design recreation built with Astra, JavaScript, Canvas and WebGL.
PRISM... WebGL Liquid Glass Interactive Showcase built with Three.js, GSAP, and Next.js
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.
Turn a PDF or a folder of images into a 3D flip book you can page through. A skill for Claude Code and Codex.
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.
Animation drawn by code with Claude — no AI video: an engine, styles and skills that learn from every render, all in the open. PRs with new styles welcome.