Run frontier MoE models on hardware you already own β pure C, zero deps, experts streamed from disk. Tiny engine, immense model. π¦
In-memory data structure store used as a cache, database, message broker, and vector/document query engine.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Native Windows port of PokΓ©mon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Production-grade C++ edge AI engine for video analytics and on-device VLM across Sophon, Rockchip RKNN, and x86, with visual orchestration, real-time OSD, events, and reproducible benchmarks.
DeepSeek 4 Flash and PRO local inference engine for Metal, CUDA and ROCm
MongoDB-compatible database engine for cloud-native and open-source workloads. Built for scalability, performance, and developer productivity.
Crash-safe embedded key-value store in C
UNIX-like reverse engineering framework and command-line toolset
A fast file search utility for Unix-like systems based on GTK3
A 2.78-trillion-parameter Kimi K3 running inference on a single CPU in 8.24 GB of RAM. Portable C99: no BLAS, no framework, no GPU.
Box3D is a 3D physics engine for games
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
MiniMax H3 inference engine for Mac computers
The world's fastest apk (android)/java open source decompiler
Public repository of the QuickJS Javascript Engine.
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
UNIX-like reverse engineering framework and command-line toolset.
Xash3D FWGS engine
Unreal Engine SDK Generator
javascript for π's, a tiny runtime with big ambitions
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Turn Amazon Echos (Echo Dot 3, Echo Dot 2, Echo 2) into local Home Assistant voice satellites. Keeps Amazon's mic processing and wake word engine, replaces Alexa with a small C daemon speaking ESPHome or Wyoming. Multiroom music via Music Assistant, Bluetooth speaker and proxy, no cloud.
Full camera and bluetooth enablement for LineageOS 18.1 on the Amazon Echo Show 5 (1st/2nd gen) and Echo Show 8 (1st gen). Kernel sensor driver, userspace shims and image tuning corrections.
Six-track groovebox firmware for the M-VAVE FM-1: 14 synth and drum engines, a 64-step sequencer, patterns and songs, live performance, and a browser editor. Built on Felucca.
Box2D is a 2D physics engine for games
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Embeddable, replicated and fault-tolerant SQL engine.
OrioleDB β building a modern cloud-native storage engine (... and solving some PostgreSQL wicked problems)
State-of-the-art native debugging tools
QuickJS, the Next Generation: a mighty JavaScript engine
A simple & straight-to-the-point PHP profiling extension with its built-in web UI
ORX: Data-Driven Game Engine
A completely free, open-source, 2D game engine built on proven torque technology.
Driver 2 Playstation game reverse engineering effort
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
DAOS Storage Stack (client libraries, storage engine, control plane)
XBOX 360 executable designed to apply freedom-unlocking patches based on xeBuild to the kernel and hypervisor.
Decompilation of PokΓ©mon Platinum
37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
A translation layer for Wallpaper Engine on x86_64 GNU/Linux
Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
A GBA emulator for the PSP: renderer on the second CPU, Wireless Adapter multiplayer over ad-hoc WiFi.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Preserving Ratchet & Clank (2002) through decompilation
Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - bring your own copy.
A matching decompilation and PC port for the Ratchet & Clank series.
A fast entity component system (ECS) for C & C++
Transmits AM radio on computers without radio transmitting hardware.
Public repository of the Micro QuickJS Javascript Engine
A lightweight game engine written in modern C++
Decompilation of PokΓ©mon Emerald
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
Platform for Architecture-Neutral Dynamic Analysis
An OpenGL RTS game engine written in C
Lua Virtual Reality Framework
Run the full 2.78-trillion-parameter Kimi K3 model, DeepSeek V4.1 Flash or GLM-5.3-Flash beyond available RAM by streaming activated weights directly from NVMe. A dependency-free, embeddable C inference engine.
High-performance log ingestion and ETL engine