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raysan5 / raylib

A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.

β–² 207/7d β˜… 35k C πŸ”₯ 1d ago
p0mpurin / Kasumi

Play your GeForce NOW games on the New Nintendo 3DS. A native, unofficial cloud gaming client with hardware video decoding, gyro aim, custom button mapping and a calm OLED-black design.

β–² ~35/7d β˜… 103 C 5d ago
orx / orx

ORX: Data-Driven Game Engine

β–² ~7/7d β˜… 1.8k C 2d ago
amerkoleci / Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

β–² ~7/7d β˜… 1.2k C 17d ago
michaeldale / velocity9x

A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.

β–² ~7/7d β˜… 64 C 1d ago
DCurrent / openbor

OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!

β–² ~0/7d β˜… 1.3k C 4d ago
naev / naev

Naev has moved to codeberg! This is just a mirror.

β–² ~0/7d β˜… 940 C 1d ago
ntop / n2disk

Open source components and extensions for n2disk

β–² ~0/7d β˜… 557 C 20d ago
sergiomanzur / regaiden-recomp

Native static C/C++ recompilation of Resident Evil Gaiden (GBC) for PC with True Widescreen, 2D Dynamic Lighting, Retro Horror Shaders, and HD Texture Pack support

β–² ~0/7d β˜… 55 C 1mo ago
02dnot / Jelly5

A native Jellyfin and Emby client for jailbroken PS5: its own liquid-glass interface, hardware-decoded 4K HDR

β–² ~0/7d β˜… 38 C 5d ago
nsdkinx / twell

A tiny physics-aware animation engine for remarkably fluid GUIs. Written in single-header C

β–² ~0/7d β˜… 31 C 4d ago
gabew100 / VitaBtFix

Fixes silent audio with newer AirPods and other Bluetooth headphones on jailbroken PS Vitas.