A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Play your GeForce NOW games on the New Nintendo 3DS. A native, unofficial cloud gaming client with hardware video decoding, gyro aim, custom button mapping and a calm OLED-black design.
Box2D is a 2D physics engine for games
Raspberry Pi Pico Arduino core, for all RP2040 and RP2350 boards
ORX: Data-Driven Game Engine
A completely free, open-source, 2D game engine built on proven torque technology.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Classic overhead run-and-gun game
A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.
STM32 core support for Arduino
OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Homebrew PS2 SDK
Bluetooth Audio ALSA Backend
GD Graphics Library
Naev has moved to codeberg! This is just a mirror.
The *cutest* framework out there for creating 2D and 3D games in C++!
Vulkan 2D graphics library
Gideros Release version
Open source components and extensions for n2disk
Native static C/C++ recompilation of Resident Evil Gaiden (GBC) for PC with True Widescreen, 2D Dynamic Lighting, Retro Horror Shaders, and HD Texture Pack support
A native Jellyfin and Emby client for jailbroken PS5: its own liquid-glass interface, hardware-decoded 4K HDR
A tiny physics-aware animation engine for remarkably fluid GUIs. Written in single-header C
Fixes silent audio with newer AirPods and other Bluetooth headphones on jailbroken PS Vitas.