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Search: directx12 Β· Language: C++ Β· clear

julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

β–² ~7/7d β˜… 526 C++ today
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

β–² ~5/7d β˜… 56 C++ 2mo ago
sergcpp / Ray

Embeddable physically based renderer

β–² ~0/7d β˜… 555 C++ 5d ago
NIGos / dlss5-bridge

DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.

β–² ~0/7d β˜… 313 C++ 9d ago
NIGos / dlss5-d3d12-fix

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain

β–² ~0/7d β˜… 33 C++ 1mo ago
xilla420 / dlss5-wow-sidecar

DLSS 5 Neural Rendering for World of Warcraft (WoW) on NVIDIA RTX 40/50 β€” a safe overlay with no DLL injection, no hooks and no ReShade next to Wow.exe. Free and open source.