Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
Windows Subsystem for Linux
轻量的 Windows 桌面悬浮监控:电池功耗与续航、CPU/GPU/内存占用与功耗、网速、真实延迟与断网提醒。原生 C++ / Direct2D,迷你模式约 0.1% CPU。
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
A native PC port of The Darkness (Xbox 360) for Windows, featuring DirectX 11 graphics, mouse and keyboard controls, and customizable settings.
Open-source, low-level Direct Memory Access (DMA) research framework for Counter-Strike 2, focused on memory acquisition, entity-state parsing, synchronization, PCIe experimentation, and reverse-engineering research. Intended strictly for educational and research purposes.
Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client
Eden (Nintendo Switch emulator) port for Xbox Series X|S with its own Direct3D 12 renderer, developed almost entirely by an autonomous AI agent (Claude). Experimental. Ships no games, keys or firmware.
Next-gen open source ambient lighting system featuring a high-precision floating-point color pipeline breaking legacy RGB 24-bit limits. Includes advanced smoothing with inertia and adaptive temporal dithering for perfectly fluid, stable output to LEDs from any SDR or HDR video source. Supports Windows, macOS and Linux (x86/ARM).
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Programmable, verifiable execution on Xbox Series X Developer Mode, with agent-native workflows, XVM, CPU/GPU runtimes and evidence-bound execution.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
Open Source Routing Engine for OpenStreetMap
ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend
3D engine with modern graphics
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
LAV Filters - Open-Source DirectShow Media Splitter and Decoders
Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
NVIDIA DLAA and DLSS upscaling for Euro Truck Simulator 2 and American Truck Simulator, flat and VR. Unofficial fan mod (dinput8.dll injector).
QDirStat - Qt-based directory statistics (KDirStat without any KDE - from the original KDirStat author)
BiteDJ is an independent project based upon the free and open source Mixxx DJ software and is distributed under the GNU General Public License v2.0. Support requests regarding BiteDJ should be directed at its maintainers.
Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.
Overlay for running GPU shaders on top of Windows desktop and Wine
The fastest Direct2D-powered image viewer for Windows. Features multi-threaded JXL/AVIF decoding, GPU acceleration, and a borderless geek UI. Supports WebP, RAW, & QOI with visual settings and auto-updates. Portable & SIMD-optimized.
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
Clean-room Wii disc mod loader: SD packages, runtime patching, save redirection
Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.
ESPHome firmware inspired by GeoffDavis’s esphome-mitsubishiheatpump, directly integrating the SwiCago library within its codebase.
A bidirectional bindings generator for C++ and Rust.
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.
都市施工隊 / City Construction Crew — C++・Direct3D 11による体素破壊ゲーム。
DirectX 12 transition layer for WWMI
Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
High-Performance Rendering Framework on Stream Architectures
Aero Glass For Windows 10+
A high performance Vulkan/DX12 game engine in C++ & C#
Modern DirectX 9 graphics enhancement proxy (d3d9.dll) for World of Warcraft 3.3.5 (Ascension / WotLK)
Bilingual English and Mandarin text to speech in C++ and GGUF. Voice design, cloning, direction and experimental voice conversion. Vulkan backend, streaming HTTP and WebSocket server, web UI and a C API.
Dashlaunch addon to allow wired Xbox One/Series controllers directly with no dongles.
The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
high-performance rendering backend (C++, Python, C#, Java)
Direct port of the Bullet physics engine to JavaScript using Emscripten
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DirectXTex texture processing library
Low-level Direct Memory Access (DMA) framework for CS2, designed for memory acquisition, entity-state parsing, synchronization, and PCIe/reverse-engineering research.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
LuxCore source repository
Community-driven advanced graphics modifications for AE, SE and VR.