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saulob / dragons-crown-pro-pc

Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options

▲ ~103/7d ★ 211 C++ today
yftx888 / Pulse

轻量的 Windows 桌面悬浮监控:电池功耗与续航、CPU/GPU/内存占用与功耗、网速、真实延迟与断网提醒。原生 C++ / Direct2D,迷你模式约 0.1% CPU。

▲ 71/7d ★ 71 C++ 1d ago
Echo-Storm / ls-addon-manager

Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.

▲ ~70/7d ★ 233 C++ 1d ago
portingpete / The-Darkness-Recomp

A native PC port of The Darkness (Xbox 360) for Windows, featuring DirectX 11 graphics, mouse and keyboard controls, and customizable settings.

▲ ~30/7d ★ 339 C++ 1d ago
cs2-dma / CS2-DMA

Open-source, low-level Direct Memory Access (DMA) research framework for Counter-Strike 2, focused on memory acquisition, entity-state parsing, synchronization, PCIe experimentation, and reverse-engineering research. Intended strictly for educational and research purposes.

▲ ~30/7d ★ 225 C++ 8d ago
lumenveil / Lumenveil

Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client

▲ 26/7d ★ 26 C++ today
NspxMiguel / NXbox

Eden (Nintendo Switch emulator) port for Xbox Series X|S with its own Direct3D 12 renderer, developed almost entirely by an autonomous AI agent (Claude). Experimental. Ships no games, keys or firmware.

▲ ~23/7d ★ 53 C++ today
awawa-dev / HyperHDR

Next-gen open source ambient lighting system featuring a high-precision floating-point color pipeline breaking legacy RGB 24-bit limits. Includes advanced smoothing with inertia and adaptive temporal dithering for perfectly fluid, stable output to LEDs from any SDR or HDR video source. Supports Windows, macOS and Linux (x86/ARM).

▲ ~21/7d ★ 2.2k C++ 1d ago
Daniele-Cangi / xcp-xbox

Programmable, verifiable execution on Xbox Series X Developer Mode, with agent-native workflows, XVM, CPU/GPU runtimes and evidence-bound execution.

▲ ~21/7d ★ 31 C++ 11d ago
bkaradzic / bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

▲ ~19/7d ★ 18k C++ today
dashersw / coyopedal

ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend

▲ ~19/7d ★ 279 C++ 1d ago
sisong / HDiffPatch

a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.

▲ ~18/7d ★ 2.1k C++ 2d ago
doriaxengine / doriax

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

▲ ~16/7d ★ 886 C++ today
jedijosh920 / SWROTS-PC

Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.

▲ ~14/7d ★ 79 C++ 14d ago
SulphurS16 / ACFA-Port

Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ ~12/7d ★ 53 C++ 5d ago
SulphurS16 / AC4-Port

Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ ~12/7d ★ 39 C++ 7d ago
OpenXRay / xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

▲ ~10/7d ★ 3.6k C++ 4d ago
JRDevo / ETS2-ATS-DLAA-DLSS-Injection-Mod

NVIDIA DLAA and DLSS upscaling for Euro Truck Simulator 2 and American Truck Simulator, flat and VR. Unofficial fan mod (dinput8.dll injector).

▲ ~10/7d ★ 30 C++ today
shundhammer / qdirstat

QDirStat - Qt-based directory statistics (KDirStat without any KDE - from the original KDirStat author)

▲ ~9/7d ★ 2.6k C++ 21d ago
TeamDeckshark / bitedj

BiteDJ is an independent project based upon the free and open source Mixxx DJ software and is distributed under the GNU General Public License v2.0. Support requests regarding BiteDJ should be directed at its maintainers.

▲ ~9/7d ★ 113 C++ 14d ago
dttdrv / mullion

Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.

▲ ~9/7d ★ 55 C++ today
mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop and Wine

▲ ~7/7d ★ 4.3k C++ 5d ago
justnullname / QuickView

The fastest Direct2D-powered image viewer for Windows. Features multi-threaded JXL/AVIF decoding, GPU acceleration, and a borderless geek UI. Supports WebP, RAW, & QOI with visual settings and auto-updates. Portable & SIMD-optimized.

▲ ~7/7d ★ 625 C++ 13d ago
julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

▲ ~7/7d ★ 526 C++ today
KakarottoCake / Riftwii

Clean-room Wii disc mod loader: SD packages, runtime patching, save redirection

▲ ~7/7d ★ 45 C++ today
poncippg-spec / liquidDX11

Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.

▲ ~7/7d ★ 31 C++ 2mo ago
echavet / MitsubishiCN105ESPHome

ESPHome firmware inspired by GeoffDavis’s esphome-mitsubishiheatpump, directly integrating the SwiCago library within its codebase.

▲ ~5/7d ★ 1.1k C++ 3d ago
google / crubit

A bidirectional bindings generator for C++ and Rust.

▲ ~5/7d ★ 1.1k C++ today
zmodelerlover / OpenNR-ReShade

AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.

▲ ~5/7d ★ 116 C++ today
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

▲ ~5/7d ★ 56 C++ 2mo ago
pablocpas / CMR2Decomp

Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.

▲ ~5/7d ★ 27 C++ 2d ago
microsoft / DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

▲ ~4/7d ★ 6.9k C++ 24d ago
1technophile / OpenMQTTGateway

MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.

▲ ~4/7d ★ 4.1k C++ 5d ago
LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

▲ ~4/7d ★ 2.6k C++ today
microsoft / DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

▲ ~4/7d ★ 1.8k C++ 3d ago
Corfirean / modern-wow-renderer

Modern DirectX 9 graphics enhancement proxy (d3d9.dll) for World of Warcraft 3.3.5 (Ascension / WotLK)

▲ ~4/7d ★ 42 C++ 21d ago
HoppouAI / Breeze-TTS-2.cpp

Bilingual English and Mandarin text to speech in C++ and GGUF. Voice design, cloning, direction and experimental voice conversion. Vulkan backend, streaming HTTP and WebSocket server, web UI and a C API.

▲ ~4/7d ★ 35 C++ 4d ago
bloxmaster0811 / XboxInput

Dashlaunch addon to allow wired Xbox One/Series controllers directly with no dongles.

▲ ~4/7d ★ 34 C++ 13d ago
FastLED / FastLED

The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

▲ ~2/7d ★ 7.5k C++ today
OGRECave / ogre

high-performance rendering backend (C++, Python, C#, Java)

▲ ~2/7d ★ 4.7k C++ today
kripken / ammo.js

Direct port of the Bullet physics engine to JavaScript using Emscripten

▲ ~2/7d ★ 4.6k C++ 1mo ago
microsoft / DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

▲ ~2/7d ★ 2.9k C++ 3d ago
KEV0143 / Direct-memory-access-CS2-DMA

Low-level Direct Memory Access (DMA) framework for CS2, designed for memory acquisition, entity-state parsing, synchronization, and PCIe/reverse-engineering research.

▲ ~2/7d ★ 1.9k C++ today
microsoft / DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

▲ ~2/7d ★ 1.8k C++ 2d ago
thestk / rtaudio

A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.

▲ ~2/7d ★ 1.8k C++ 7d ago

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