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Language: C++ · clear

TigerVNC / tigervnc

High performance, multi-platform VNC client and server

▲ ~58/7d ★ 7.6k C++ 1d ago
windirstat / windirstat

Windows disk usage analyzer and cleanup tool with interactive treemaps, large-file discovery, duplicate detection, and file-system monitoring.

▲ ~58/7d ★ 4.4k C++ 1d ago
coccofresco / TriAevum

Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.

▲ ~58/7d ★ 548 C++ 1d ago
AbdelmoumenDeghbouche / wipeout_pc

WipEout Omega Collection (PS4) native PC port for Windows: original x86-64 code on the CPU, PS4 runtime, shadPS4 Vulkan video core. Early development. No game files included.

▲ 58/7d ★ 58 C++ today
sandlbn / polyend-tracker-re

Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.

▲ 57/7d ★ 57 C++ today
limbonaut / limboai

LimboAI - Behavior Trees and State Machines for Godot 4

▲ ~56/7d ★ 3.1k C++ 19d ago
3zwr1 / AMD-NR---OptiScaler

DLSS 5 Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr

▲ ~56/7d ★ 682 C++ 1d ago
abhi245y / PS5LM-Plus

llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8

▲ ~56/7d ★ 440 C++ 6d ago
shipa-2 / Xerenge

Burnout Revenge recompilation based on RexGlue + standalone Plume render

▲ ~56/7d ★ 141 C++ 1d ago
Wooloomooloo2 / bloodborne_mac_port

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

▲ ~56/7d ★ 137 C++ 1d ago
threatexpert / ProxyLane

基于用户态 Hook 的 Windows 进程级透明代理,无需 TUN 或内核驱动,集成 HTTPS/QUIC 解密、流量录制和离线回放。支持对Claude、ChatGPT、Antigravity或浏览器启动并代理该进程和子进程流量走你的SOCKS5/HTTP代理。

▲ ~54/7d ★ 272 C++ today
TomasUribe / switch-frame-tap

Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv

▲ ~54/7d ★ 154 C++ today
holdmysocks / mcla-recomp

Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.

▲ ~54/7d ★ 140 C++ 4d ago
throneproj / Throne

Cross-platform GUI proxy utility (Empowered by sing-box)

▲ ~51/7d ★ 7.6k C++ today
SulphurS16 / ACFA-Port

Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ 51/7d ★ 51 C++ 5d ago
saulob / ssf2t-hd-remix-recompiled

Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support

▲ 50/7d ★ 50 C++ 4d ago
RanggaCasper / ShaolinMonks-Android

Unofficial Android (arm64) port of Mortal Kombat: Shaolin Monks (Xbox), statically recompiled with XboxXBE-Recomp. Vulkan renderer, touch controls, gamepad support, optional CRT/scanline filters, FXAA/SSAA and cheats. No game files included — bring your own disc image.

▲ 50/7d ★ 50 C++ today
ValveSoftware / Proton

Compatibility tool for Steam Play based on Wine and additional components

▲ ~49/7d ★ 33k C++ today
RPCS3 / rpcs3

PlayStation 3 emulator and debugger

▲ ~49/7d ★ 20k C++ today
kvcache-ai / Mooncake

Mooncake is the serving platform for Kimi, a leading LLM service provided by Moonshot AI.

▲ ~49/7d ★ 6.9k C++ today
Odrannnn / MetroidPrimePort

Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

▲ ~49/7d ★ 501 C++ today
jesdga95 / basalt

Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell

▲ ~49/7d ★ 126 C++ today
davidptrssvea / Table-Tennis-Rockstar-PC

Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

▲ 48/7d ★ 48 C++ 4d ago
toowasmir / WebOfShadowsRecomp

Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.

▲ 47/7d ★ 47 C++ 2d ago
mozihe / z-localization

2026年 东北大学T-DT实验室 RoboMaster超级对抗赛 哨兵定位开源

▲ 47/7d ★ 47 C++ 1d ago
IshaanKalra2103 / BotWRecomp

Breath of the Wild (Wii U) statically recompiled to run natively on iPhone and Apple Silicon Macs. Bring your own game files.

▲ 46/7d ★ 46 C++ 6d ago
AutoHotkey / AutoHotkey

AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.

▲ ~44/7d ★ 13k C++ today
PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator

▲ ~42/7d ★ 16k C++ today
LibreSprite / LibreSprite

Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

▲ ~42/7d ★ 8.6k C++ 2d ago
google-ai-edge / LiteRT-LM

LiteRT-LM is Google's production-ready, high-performance, open-source inference framework for deploying Large Language Models on edge devices.

▲ ~42/7d ★ 6.7k C++ today

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