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Search: gin Β· Language: C++ Β· AI hidden Β· clear

AhmadHassan-BTed / CursedTomorrow

A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.

β–² ~1.5k/7d β˜… 2.8k C++ 4d ago
mw00 / project-maya

Project Maya - run GLM-5.3-Flash (321B MoE) and DeepSeek-V4.1-Flash-1017 (748B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.

β–² ~793/7d β˜… 1.7k C++ 1d ago
MyLuxy / overdrive

Overdrive, a PS5 homebrew game store with 1,800+ games.

β–² ~495/7d β˜… 1.3k C++ 1d ago
LucaPazienza / gravityrush_pc

Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.

β–² ~476/7d β˜… 98 C++ 1d ago
Awakenchan / LanternEngine

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

β–² ~430/7d β˜… 946 C++ 1d ago
nace-ai / kapitsa

Blazing fast Apple Silicon optimized inference engine built for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

β–² ~425/7d β˜… 400 C++ today
LTSharpe / OblivionRemasteredPerformanceFix

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

β–² 404/7d β˜… 404 C++ 6d ago
incoai / splash

A local inference engine for Apple silicon, built around the model.

β–² ~346/7d β˜… 1.8k C++ 1d ago
VecSzn / PolyStrata

Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

β–² ~222/7d β˜… 436 C++ 1d ago
TGP482 / BLACK-XBERecomp

An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.

β–² ~214/7d β˜… 702 C++ 2d ago
RanggaCasper / Black-Android

An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.

β–² 180/7d β˜… 180 C++ 2d ago
TomasUribe / switch-frame-tap

Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv

β–² ~128/7d β˜… 204 C++ today
0xShug0 / audio.cpp

An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.

β–² ~110/7d β˜… 3.7k C++ today
gufo-org / gufo

The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2

β–² ~108/7d β˜… 898 C++ today
CutWire-Studios / Drift

Drift is a free, open-source, beginner-friendly desktop video editor built with Qt 6 and FFmpeg.

β–² ~107/7d β˜… 2.1k C++ 1d ago
jesdga95 / basalt

Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell

β–² ~88/7d β˜… 155 C++ 1d ago
ocornut / imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

β–² ~86/7d β˜… 77k C++ 1d ago
MariaDB / server

MariaDB server is a community developed fork of MySQL server. Started by core members of the original MySQL team, MariaDB actively works with outside developers to deliver the most featureful, stable, and sanely licensed open SQL server in the industry.

β–² ~74/7d β˜… 8.4k C++ πŸ”₯ today
AbdelmoumenDeghbouche / wipeout_pc

WipEout Omega Collection (PS4) native PC port for Windows: original x86-64 code on the CPU, PS4 runtime, shadPS4 Vulkan video core. Early development. No game files included.

β–² 71/7d β˜… 71 C++ 1d ago
flashrt-project / FlashRT

FlashRT is a high-performance realtime inference engine for small-batch, latency-sensitive AI workloads. The flagship integration is production VLA control for Pi0, Pi0.5, GROOT N1.6, and Pi0-FAST. Also support llm e.g, qwen3.6-27B

β–² ~70/7d β˜… 755 C++ 1d ago
momo5502 / sogen

πŸͺ… Windows & Linux userspace emulator

β–² ~65/7d β˜… 3.8k C++ 1d ago
TGP482 / XboxXBERecomp

A tool for statically recompiling original Xbox games into native executables.

β–² ~65/7d β˜… 128 C++ 1d ago
limbonaut / limboai

LimboAI - Behavior Trees and State Machines for Godot 4

β–² ~47/7d β˜… 3.1k C++ 20d ago
TGP482 / SCDA-XBERecomp

An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.

β–² ~42/7d β˜… 338 C++ 3d ago
microsoft / terminal

The new Windows Terminal and the original Windows console host, all in the same place!

β–² ~40/7d β˜… 105k C++ today
eugeniosegala / MAKO

Next-generation, Vulkan-powered graphics layer for Linux gaming, bringing Lossless Scaling frame generation, scaling and more, to Steam Deck, Steam Machine and desktop Linux.

β–² ~40/7d β˜… 647 C++ 3d ago
A-new / aidbg

AI-first Windows x86/x64 ε‘½δ»€θ‘Œθ°ƒθ―•ε™¨ | JSONL output, MCP server, anti-anti-debug (ScyllaHide-style), snapshot rollback, IAT rebuild, PDB types

β–² 38/7d β˜… 38 C++ 1d ago
typesense / typesense

Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚑ πŸ” ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

β–² ~37/7d β˜… 27k C++ πŸ”₯ 3d ago
alibaba / MNN

MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.

β–² ~37/7d β˜… 16k C++ 1d ago
santiquiroz / gears-of-war-2-pc-port

Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.

β–² ~37/7d β˜… 59 C++ today
OpenPort-Labs / Galaxy-Android

Native 100% ARM64 Android port of the 2007 cosmic gravity platformer with OpenGL ES 3.2, AAudio, Hor+ ultrawide, and touch controls.

β–² ~35/7d β˜… 261 C++ 1d ago
Waffle565 / God-Of-War-Native-Port

A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game's code is statically recompiled to C++, and the PS2 hardware it talked to is replaced by native code, not emulated.

β–² ~35/7d β˜… 38 C++ 6d ago

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